ADOBE CS5 D-Day April 12th

The system they were using in those demo videos was a beast. I'm curious to see how Mercury will perform in a more standard (aka affordable) environment.

They also discussed using "off the shelf" video cards, the one being used was the FX Quadro 4800, which lists for $2k and streets for about $1300.00 or so.

That's an expensive shelf.
 
They also discussed using "off the shelf" video cards, the one being used was the FX Quadro 4800, which lists for $2k and streets for about $1300.00 or so.

That's an expensive shelf.

The information about the Mercury playback engine stated that the Geforce GTX285 was one of the first cards to be supported. It's down to $352 and might be a good option. It will be interesting to see some video card benchmarks the first couple of weeks after CS5's release. Then we'll be able to judge the best bang for the buck video card to get.
 
The information about the Mercury playback engine stated that the Geforce GTX285 was one of the first cards to be supported. It's down to $352 and might be a good option. It will be interesting to see some video card benchmarks the first couple of weeks after CS5's release. Then we'll be able to judge the best bang for the buck video card to get.

I wonder what the performance difference is between the 285 and 4800.

It would be helpful if Adobe provide some comparison charts between the two or did a similar test to the one being marketed using the 285.

That would be helpful, because I don't see many small production shops moving to $1500 cards if a $350 card would do the same.
 
Most newer Nvidia cards are CUDA capable, but Adobe aren't supporting Cuda in all of them... Kinda tricky. They are only taking advantage of the driver calls on certain cards. It looks like the only non-Quatro supported card ATM is the GTX285
 
I remember that the gtx 260 had the same architecture as one of the quadros with the only difference being the drivers you installed. I even remember reading about a way to tell the system that you had installed a quadro instead of a GTX and that way you could install the quadro drivers and it would be the same as purchasing a quadro.
 
I wonder what the performance difference is between the 285 and 4800.

It would be helpful if Adobe provide some comparison charts between the two or did a similar test to the one being marketed using the 285.

That would be helpful, because I don't see many small production shops moving to $1500 cards if a $350 card would do the same.


That wouldn't be for Adobe to do, but rather for nVidia in order to upsell their top products. I'll be checking them out at NAB with that in mind.

As I guess/ understand it, the lesser card might be more suitable for multi-layered SD editing. As you move up the food chain you buy more HD capability and more real time HD layering capability. Some things I've read from CS5/CUDA Beta users are downright giddy - 20+ layers of HD, 4 of RED files.
Sample:
I can tell you the 64-bit world of CS5 apps is SO amazing! I have NEVER seen a software company make such a quantum leap all in one major upgrade. Hint: Go purchase all the RAM you can afford or that your machine can hold. Get an approved CUDA card. The new day has arrived for Adobe users. The 16 processor cores in my HP Z800 have been set free. Memory address and RAM limitations are over.

Hopefully I can assume all my freezes and crashes will be over too.
 
I'm happy because I have an i7 with 12GB and a Quadro FX4800, but my other box has a Quadro FX5600. Stupid old technology!

It looks like, although haven't heard definitely, that the new GeForce GTX480 should support it. If so, it would be way faster than the Quadro FX4800, and cost less. $600 is what they're saying. Its little brother, the GTX470, should also support Mercury, still be way faster than the GTX285, and be $380 or so.

(Hint: if you want the professional Quadro FX4800 or 5800, try ebay, I got mine for $800 CDN).
 
Lots of excitement and anticipation. One can only assume the other players in hardware
and software development are not sitting on their hands.

Let's hope we get more than an Adobe/Nvidia solution out
of this surge of technology!
 
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