2004 reel

Re: 2004 reel

wow. :o
I even remember the music video posted here before, with the light trails on their fingers. amazing what the dvx and the right skillz can do.
 
Re: 2004 reel

[quote author=jasonk link=board=Clips;num=1103570081;start=15#19 date=12/21/04 at 09:03:27]yeah you might be right nathan... it lags a little in the final minute or so, i spent a little too long on the HSH piece. cheers mon.

(ps: DDB? I'm at Ogilvy. We should wrassle or something, ha)[/quote]

Uh oh. The competition. Maybe we should "wrassle". HAHA. Our bosses would be proud.

Are you a designer there?
 
Re: 2004 reel

Wow Jason. Impressed as usual. I first came across your site some time ago from the gallery at Trapcode. I love to see AE skills. Major props on a year of good stuff...

Josh
 
Re: 2004 reel

don't get jealous - get even :)

seriously, that's what drives me. i'm totally chuffed that you guys like this stuff, but don't aim for what i'm doing. aim higher. there's much better work out there.

for now ;)
 
Re: 2004 reel

i started messing with after effects in 97, i think. it's only in the last year or two that i've started really trying to turn it up, though.
 
Re: 2004 reel

that looked so great, especially love how the images on the shirts blended ove rin actual footage
 
Re: 2004 reel

your reel is really cool.
I am sort of new to AE, is there any web page that explains how you did the intro, I saw it on I Robot and have been trying since then to learn how.
 
Re: 2004 reel

thanks... ummm i doubt there's one page that explains it. I Robot no doubt used some crazy high-end system, but it can be done in AE. it's pretty simple in theory, just a little hard to explain without waving hands around and drawing stuff. you'll also need particular (from trapcode).

you create your type with a mask around it that's going to shrink (in this case it goes from left to right). then duplicate that, except this time the mask is just a sliver, so you bring the right edge of the mask in closer to the left throughout the transition. that's going to be your particle emitter layer.

at this point you probably need to start worrying about what your particles look like. you can use standard points of light to start with, but eventually you'll want to create custom bubbles.

this explanation is nothing short of woefully inadequate.
 
Re: 2004 reel

jasonK,

Whats your average turn-around for a typical job like the ones in your reels? I'm just thinking of all the rendering time.

And also, do you have to do the 80-90 hour a week scenario to get stuff out constantly?

This stuff's great.
 
Re: 2004 reel

yeah, the weeks can be pretty long; i don't really count the hours unless i'm billing an hourly rate. i tend to leave the homemade render farm running overnight when i have a big job on; some of them can be 6hrs+. recently i've been able to relax a little while we're planning a mind-numbing music video that will incorporate a 60mph car crash, and it's been nice, but i start to get restless when there's nothing going down.

average turnaround varies. winterfresh took three months start to finish, mainly due to the difficulty of making the particles look good. citizens and dealership both took about a 3wks after shooting. microsoft was a quick pitch, took about five days. the myviews, about a week or so. the stuff i do for the day job tends to be a lot quicker.
 
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