AmbiSonde
Carbonite Member
This is an FS7 XAVC-I 4k image at 100%. Macroblocks are smaller but visible and notice the horizontal stripe compression artefact.
XAVC-I and SLog3 on the FS7 was extremely prone this artefacting. The compressor would favour areas of high detail and motion and anywhere which had flat low detail would be compressed heavily. This would mean skies were particularly badly affected. If you just transformed SLog3 to REC709 you would not notice any compression. However, once you applied saturation to the very pale pastel blue skies common with SLog3 the compression damage was easy to expose.
Any nonlinear tone or colour adjustment could cause the image to shimmer with noise. Subtractive saturation adjustments would be impossible, colour warping a very common grading operation can quickly separate the compression posterisation.

XAVC-I and SLog3 on the FS7 was extremely prone this artefacting. The compressor would favour areas of high detail and motion and anywhere which had flat low detail would be compressed heavily. This would mean skies were particularly badly affected. If you just transformed SLog3 to REC709 you would not notice any compression. However, once you applied saturation to the very pale pastel blue skies common with SLog3 the compression damage was easy to expose.
Any nonlinear tone or colour adjustment could cause the image to shimmer with noise. Subtractive saturation adjustments would be impossible, colour warping a very common grading operation can quickly separate the compression posterisation.

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