Hey everyone,
I know the main reason to shoot flat is to preserve as much dynamic range as possible, to preserve highlights and information in the blacks. We have been shooting SLOG2 and SLOG3 with the FS7, both internally to ProRes with the XDCA unit (custom mode) and 4K2HD ProRes HQ 10-bit 4:2:2 to the Odyssey 7Q+ (Cine EI). One of the engineers in our department claims that by doing this, we are throwing away color information that cannot be recovered. He believes that by baking in a 10-bit compression in a YUB color space is more lossy in the chroma channels than shooting the "standard" picture profile with the STD gamma setting.
He has organized a meeting early next week to discuss our methods of shooting. I would love to gather as much information as possible to bring to the meeting. I would appreciate any technical details, links to videos explaining the advantage of LOG shooting, or anything else that may help.
Note that for this specific project, we are shooting in several uncontrolled, high contract locations. The client also wants a contrasty, saturated look to the finished piece.
Thank you!
I know the main reason to shoot flat is to preserve as much dynamic range as possible, to preserve highlights and information in the blacks. We have been shooting SLOG2 and SLOG3 with the FS7, both internally to ProRes with the XDCA unit (custom mode) and 4K2HD ProRes HQ 10-bit 4:2:2 to the Odyssey 7Q+ (Cine EI). One of the engineers in our department claims that by doing this, we are throwing away color information that cannot be recovered. He believes that by baking in a 10-bit compression in a YUB color space is more lossy in the chroma channels than shooting the "standard" picture profile with the STD gamma setting.
He has organized a meeting early next week to discuss our methods of shooting. I would love to gather as much information as possible to bring to the meeting. I would appreciate any technical details, links to videos explaining the advantage of LOG shooting, or anything else that may help.
Note that for this specific project, we are shooting in several uncontrolled, high contract locations. The client also wants a contrasty, saturated look to the finished piece.
Thank you!
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