Grug
Veteran
Hey guys,
I've just wrapped (at 5am this morning) my second feature film (first on the F5). And it's led to some interesting discoveries about the camera.
We started production shooting in my default non-raw workflow for the camera - SLOG2/SGamut in Custom mode (which allows for false colour monitoring in the EVF and noise reduction - two hugely useful features).
I've always been able to get excellent results from this combo, as false colour allows me to easily confirm perfect exposure on every take, and mid-level noise reduction yield an exceptionally clean image (which I'll usually apply film grain to afterwards for texture). I also prefer SLOG2 to SLOG3 for its superior highlight rendering.
Those reasons have kept me from delving into CineEI mode, and SLOG3/SGamut3.cine in much detail. But on a short that we shot with the R5 last year, I discovered that the combination of SLOG2 and SGamut3.cine yeilds far-and-away the best colours and the most filmic highlight rendition the camera can produce (and the easiest to grade).
It's a real shame that specific combo (SLOG2/SGamut3.cine) isn't available for compressed recording in camera. Since I’d shoot it exclusively if it were available - in the meantime, false colour and noise reduction have kept me shooting in Custom-Mode/SLOG2.
However on this feature, which I used a lot of coloured gels on to craft a slightly surreally-coloured world, I found that trying to pull the colours into line in the grade was quite a challenge with SLOG2/SGamut.
This led me to take a chance on SLOG3/SGamut3.cine to see if the more restricted colour gamut would yield more easily managed results (as it had on the short I shot in 4K raw). So three days into the picture I changed the recording mode to CineEI and held my breath… after I got that third day’s footage into Resolve that evening, it was a small revelation. The dominant colour in this film is green, and I’ve always found that it’s red and green that tend to cause the most trouble for grading when shooting SLOG2/SGamut (they go nuclear compared to everything else when you up your saturation, or add in film emulation LUTs). However shooting SGamut3.cine, the greens didn’t go out of line whatsoever. They were massively more pliable in Resolve, and roughing in the graded look I wanted took a fraction of the time it had shooting regular SGamut.
So while I'm still not super keen on SLOG3 and its reduced highlight detail compared to SLOG2 (and I HATE losing false colour monitoring in the EVF) I think I can say quite confidently that SGamut3.cine is the best thing that's happened to the F5(5) in some time. We always go on about wanting more, more, more. But the reduced colour gamut of SGamut3.cine is SO much easier to work with and yield pleasing colours from than the original SGamut or SGamut3, that it's almost foolish to shoot the cameras in any other setting IMO.
It did force me to rely solely on my light meter for exposure, which I haven’t done in a while. But the results are worth it.
I've just wrapped (at 5am this morning) my second feature film (first on the F5). And it's led to some interesting discoveries about the camera.
We started production shooting in my default non-raw workflow for the camera - SLOG2/SGamut in Custom mode (which allows for false colour monitoring in the EVF and noise reduction - two hugely useful features).
I've always been able to get excellent results from this combo, as false colour allows me to easily confirm perfect exposure on every take, and mid-level noise reduction yield an exceptionally clean image (which I'll usually apply film grain to afterwards for texture). I also prefer SLOG2 to SLOG3 for its superior highlight rendering.
Those reasons have kept me from delving into CineEI mode, and SLOG3/SGamut3.cine in much detail. But on a short that we shot with the R5 last year, I discovered that the combination of SLOG2 and SGamut3.cine yeilds far-and-away the best colours and the most filmic highlight rendition the camera can produce (and the easiest to grade).
It's a real shame that specific combo (SLOG2/SGamut3.cine) isn't available for compressed recording in camera. Since I’d shoot it exclusively if it were available - in the meantime, false colour and noise reduction have kept me shooting in Custom-Mode/SLOG2.
However on this feature, which I used a lot of coloured gels on to craft a slightly surreally-coloured world, I found that trying to pull the colours into line in the grade was quite a challenge with SLOG2/SGamut.
This led me to take a chance on SLOG3/SGamut3.cine to see if the more restricted colour gamut would yield more easily managed results (as it had on the short I shot in 4K raw). So three days into the picture I changed the recording mode to CineEI and held my breath… after I got that third day’s footage into Resolve that evening, it was a small revelation. The dominant colour in this film is green, and I’ve always found that it’s red and green that tend to cause the most trouble for grading when shooting SLOG2/SGamut (they go nuclear compared to everything else when you up your saturation, or add in film emulation LUTs). However shooting SGamut3.cine, the greens didn’t go out of line whatsoever. They were massively more pliable in Resolve, and roughing in the graded look I wanted took a fraction of the time it had shooting regular SGamut.
So while I'm still not super keen on SLOG3 and its reduced highlight detail compared to SLOG2 (and I HATE losing false colour monitoring in the EVF) I think I can say quite confidently that SGamut3.cine is the best thing that's happened to the F5(5) in some time. We always go on about wanting more, more, more. But the reduced colour gamut of SGamut3.cine is SO much easier to work with and yield pleasing colours from than the original SGamut or SGamut3, that it's almost foolish to shoot the cameras in any other setting IMO.
It did force me to rely solely on my light meter for exposure, which I haven’t done in a while. But the results are worth it.