What you can do with AE in 4 hours!

Cheers, drummer boy. I guess it just looks olde fashioned - I like to make high tech look as low tech and subtle as possible. :)

I'll be comping in a lot of 3D elements from Maya into my next couple of scenes. That is, once I figure out a satisfactory way to make it not look so 3D and computery.

Will Mr. Kramer notice where I borrowed the film effect from, I wonder? :)
 
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horseface said:
Cheers, drummer boy. I guess it just looks olde fashioned - I like to make high tech look as low tech and subtle as possible. :)

I'll be comping in a lot of 3D elements from Maya into my next couple of scenes. That is, once I figure out a satisfactory way to make it not look so 3D and computery.

Will Mr. Kramer notice where I borrowed the film effect from, I wonder? :)

Yeah horse those animations were awesome! Took me back to my early years watching old cartoons!. Did you draw each of those frames??
 
i guess what i dont understand or have a trouble with is the idea of the pans and having a segment that seamless and continues like the one above me with the beach.

the one with bam is pretty smiple, its just one photo thats been zoomed in on and panned and then zommed out, is that right?
 
saturnin said:
the one with bam is pretty smiple, its just one photo thats been zoomed in on and panned and then zommed out, is that right?

The movement is simple, but the reconstruction took time. After I seperated bam and the rail I had to reconstruct what would have been behind that. Then after seperating the camera man I had to reconstruct what would have been behind him (parts of the rail, and the ground).

The beach was easier because the vector images were already existing, the one with bam was harder because it started as a single flat high resolution image.

The idea behind parallax is the same thing as if you were on the freeway looking off into the distance. From your perspective the horizon would be moving ever so slightly, but things that are closer to you would seem to whip by quicker (Signs, houses etc.)
 
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I'm enjoying what everyone is posting....I just want to mention, seeing as a lot of you are using andrew K's tutorials and Riot Gear material, that I'm super stoked for the Sound effects DVD to come out....I am working on a project right now that could use some.....I'll post it when it's done...ANyway, keep posting footage....
 
was bam the same size in hte original phot as the one that u cut out, did you just cut him and the rail out in AE?

mastertee31 said:
The movement is simple, but the reconstruction took time. After I seperated bam and the rail I had to reconstruct what would have been behind that. Then after seperating the camera man I had to reconstruct what would have been behind him (parts of the rail, and the ground).

The beach was easier because the vector images were already existing, the one with bam was harder because it started as a single flat high resolution image.

The idea behind parallax is the same thing as if you were on the freeway looking off into the distance. From your perspective the horizon would be moving ever so slightly, but things that are closer to you would seem to whip by quicker (Signs, houses etc.)
 
saturnin said:
was bam the same size in hte original phot as the one that u cut out, did you just cut him and the rail out in AE?

I cut each layer out in photoshop and assembled the composition in ae, then made my movements.
 
You can import Photoshop's native format, psd, directly into after effects with all the layers in tact in a compostion...just in case you don't know.
 
oneinfiniteloop said:
You can import Photoshop's native format, psd, directly into after effects with all the layers in tact in a compostion...just in case you don't know.

Yeah, now that i come to think of it... i did do it that way. lol. (I did it more than 6 months ago)
 
triplej96 said:
Yeah horse those animations were awesome! Took me back to my early years watching old cartoons!. Did you draw each of those frames??

Nah, I'm just simulating having drawn each frame. ;) I'm using the puppet tools in the public beta of CS3. If each frame isn't a perfect, it takes on a more hand made feel - I let AE tween it, then tweak the frames and put them out of whack to make it a bit less computery. Another interesting thing I've found is that you can import animated footage and puppet pin that, too. This leads to some nice results.
 
horseface said:
Nah, I'm just simulating having drawn each frame. ;) I'm using the puppet tools in the public beta of CS3. If each frame isn't a perfect, it takes on a more hand made feel - I let AE tween it, then tweak the frames and put them out of whack to make it a bit less computery. Another interesting thing I've found is that you can import animated footage and puppet pin that, too. This leads to some nice results.

Wow sweet so you just drew one frame and "puppeted" the rest huh.
 
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