In an ongoing effort to under exactly what I am doing, I came across a blog post that said to use Studio RGB and to use the pixel setting 32bit and not 8 bit.
If I add the Color Corrector effect and switch to Studio RGB it seems to increas the blacks and the saturation a lot. Is this right is this wrong? Is this only used if it is going to be on the web?
Do I do a different render without Studio RGB for my own Bluray?
How does this all work? Is there a right and wrong way?
If I create a new project and use a source file from GH1 for the properties it reads in pixel: 8 bit. If I use 32 bit in the editing it looks great in the editor, but still renders out the same as it was at 8 bit. What is this all about and why isn't 32 bit better or sticking on render?
If I add the Color Corrector effect and switch to Studio RGB it seems to increas the blacks and the saturation a lot. Is this right is this wrong? Is this only used if it is going to be on the web?
Do I do a different render without Studio RGB for my own Bluray?
How does this all work? Is there a right and wrong way?
If I create a new project and use a source file from GH1 for the properties it reads in pixel: 8 bit. If I use 32 bit in the editing it looks great in the editor, but still renders out the same as it was at 8 bit. What is this all about and why isn't 32 bit better or sticking on render?