The best way to change speed of a full project...

Hawk Teflon

Veteran
I recently finished my first draft of a project that's about 3 minutes long. It currently has 488 layers, 3 of which are different cameras. After watching the first draft, there's some timing issues. If I pre-compose the entire main video and adjust the timing through that one layer, will that degrade any quality? I figured this would be the simplest way instead of shifting hundreds of layers and keyframes, but I don't want to lose any resolution, either. Am I going the right way about this?
 
Your entire project runs 3 minutes? Or you're running 3 minutes too long? What is your target running time?

Precomposing and adjusting playback speed is one way to do it, but depending on how much time you're trying to make up will determine what kind of quality you will lose.

While I've seen projects with tons of layers, 488 sounds like a lot. Any way to precompose some of them into their own comps to make everything more manageable?
 
Sorry, the entire project is about three minutes total running time. The alterations I need to make may add a total of 15 seconds across the 3 minutes, but it's not all at once, so I can't just adjust one section.

I don't need to really make up any time. The three minutes is fine. They wanted between 3 and 4, so the current time is fine. However, some of the shots are sitting there a little long, and others are a little short.
 
Sounds like the best way to fix your problem is to see if you can group your different shots or scenes into separate precomps. That will cut down on the amount of layers you're working with and will make things easier to adjust.

You could always precomp the entire sequence and use time remapping to speed up or slow down certain parts, but that might end up looking awkward.
 
If I pre-compose the entire main video and adjust the timing through that one layer, will that degrade any quality?

The quality may degrade depending on what kinds of timing changes you make.

e.g. If you make slo-mo changes, it will degrade depending on the mode of interpolation (duplication, blend, or pixel motion)
 
I gave it a try, pre-composed it, and it looked freaking terrible. Looked like it was made with the same processor that they used for cell shading in Super Mario Bros.
 
did you forget collapse transformations switch?

make sure you're not set at "draft" quality?

another option, if you're basically done, you could render out a lossless intermediate, then re-import that and do your global changes
 
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Render in full quality (uncompress) and change speed of scenes in a good editing software.
Just my shoot!.
 
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