Bruce Watson
Veteran
My wife and I have been watching Stranger Things on Netflix. In the middle of this (it's only 8 eps) I took delivery of the last parts and completed upgrading my home theater to 5.1. Calibrated it with my AVR's built in Audyssey MultEQ XT32 and SubEQ HT. Fired it up and was pleased with the sound.
Until I listened to Stranger Things. Then I was just amazed. I never would have believed that 5.1 could add that much to the experience. It doesn't really add that much in the theaters for me. But with using just 5 speakers you don't smear the surround channels over the length of the side walls I guess. :tongue: What I get from Stranger Things is another level of immersion. Talk about supporting the story!
I do have questions about how sound designers deal with the surround channels. For example, in ep. 5 (I think) the sheriff is walking (running?) down a fully tiled hallway (tile floor, tile walls at least) like you might find in an athletic locker room for example. Sound reflecting everywhere. The sound designers nailed this. It put me right in the scene just like it should.
How was this recorded? I know it was recorded separately -- shoe sounds were Foley, etc. All layered up to make the final sound. But how did they nail the echoing so well? It sounds just so real. Could that be artificial reverb? If so, what was used? I'm not aware of any artificial reverbs that can hit four channels this well. It's just spot on.
Could it have been recorded on set (after filming)? If they could have done some of the Foley on set, how would they have mic-ed it? They'd just about have to use some kind of surround sound array. Double M/S? IRT cross?
In any case, my hat's off to Craig Henighan for his impressive sound design, and the rest of the sound crew for Stranger Things. Excellent work all. If you want an example that really explains the idea that "sound is 70% of what you see on screen" then watch Stranger Things with a good and well calibrated 5.1 sound system.
Until I listened to Stranger Things. Then I was just amazed. I never would have believed that 5.1 could add that much to the experience. It doesn't really add that much in the theaters for me. But with using just 5 speakers you don't smear the surround channels over the length of the side walls I guess. :tongue: What I get from Stranger Things is another level of immersion. Talk about supporting the story!
I do have questions about how sound designers deal with the surround channels. For example, in ep. 5 (I think) the sheriff is walking (running?) down a fully tiled hallway (tile floor, tile walls at least) like you might find in an athletic locker room for example. Sound reflecting everywhere. The sound designers nailed this. It put me right in the scene just like it should.
How was this recorded? I know it was recorded separately -- shoe sounds were Foley, etc. All layered up to make the final sound. But how did they nail the echoing so well? It sounds just so real. Could that be artificial reverb? If so, what was used? I'm not aware of any artificial reverbs that can hit four channels this well. It's just spot on.
Could it have been recorded on set (after filming)? If they could have done some of the Foley on set, how would they have mic-ed it? They'd just about have to use some kind of surround sound array. Double M/S? IRT cross?
In any case, my hat's off to Craig Henighan for his impressive sound design, and the rest of the sound crew for Stranger Things. Excellent work all. If you want an example that really explains the idea that "sound is 70% of what you see on screen" then watch Stranger Things with a good and well calibrated 5.1 sound system.