Randall_Oelerich
Veteran
'Arena stories' = stories with no visible end goal for hero (in contrast to e.g. masculine mode stories of the knight who seeks to rescue the princess from the tower, as in Cellular, Taken, etc). Came across this this morning re-reading Hauge's book on writing screenplays that sell. I had not heard of this before (other than bad stories that are meant to be masculine mode but that lack the clear visible end goal for the hero), I find it interesting. In arena stories, the hero is dropped into a world (not a literal arena, but could be) with obstacles to overcome, to survive one by one until the end of the story. Hurt Locker is used as the example, and Hurt Locker beat out Avatar for best picture, best original screenplay; in Hurt Locker, there was a pseudo end goal created by the reminder to the audience of when the tour of duty was over, so that the hero just had to survive until that tour of military duty of bomb defusion and eluding snipers was complete (Hauge's words).
Probably best (at least for me) to stick with masculine mode stories of a hero with a clear visible end goal to resolve by the end of the story, but it just shows that a story need not have such a clear hero's end goal to be successful-- however to sell as a spec it might (or not?) be best to stick with the clear end goal type stories. I just find the notion of arena stories interesting.
I would think many slasher horror stories fall in the arena story category, where a hero finds her/himself in the middle of a world of pain, friends getting killed off, hunted, trying to survive, the story being over when the nemesis is killed or seemingly killed and the hero returns to their ordinary world. Although in many horror movies the end goal is to kill the monster (Alien, Jaws).
Probably best (at least for me) to stick with masculine mode stories of a hero with a clear visible end goal to resolve by the end of the story, but it just shows that a story need not have such a clear hero's end goal to be successful-- however to sell as a spec it might (or not?) be best to stick with the clear end goal type stories. I just find the notion of arena stories interesting.
I would think many slasher horror stories fall in the arena story category, where a hero finds her/himself in the middle of a world of pain, friends getting killed off, hunted, trying to survive, the story being over when the nemesis is killed or seemingly killed and the hero returns to their ordinary world. Although in many horror movies the end goal is to kill the monster (Alien, Jaws).