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Roomy dialog always makes me cringe right off the bat. It's the first thing I notice. I'd be interested in hearing about methods to improve that.
add some reverb... add some roomnoise,
In reference to my earlier post about too much room tone in dialog...
No. I already hear enough 'room tone' as it is. Adding more effects onto it won't do it. I'm looking for a dry mix off the board.
Maybe setup sheets of heavy fabric off cam to help absorb some of the bounce. Maybe using radio mikes and thier quality helps also.
In older days recording orchestras the audio used satellite dish mikes ( not sure of the offical name now or if they are still used) but they could stand 100ft back and still get a clean sound. That may be all obsolete now, bit it's always in the back of my head. I mean, if that's what it takes... :beer:
Additionaly, in a band playing bars live, we used wireless mikes for the lead singer which ran around $3K and even then he had to have a mike in his face. Not sure about the wireless clipon settups. But maybe it's getting expensive.
I wan't the sound guy, that was just from observation.
So, repeating myself I guess "Maybe setup sheets of heavy fabric off cam to help absorb some of the bounce. " may help with lo-to-no budget shoots.
I played in an auditorium once that had the same problem. They eventually installed fabics hanging from the ceiling to cut down on bounce. Also in small lo-end recording studios they often line the ceilings with egg crates. Also some absorbing objects are needed in the corners to cut down on bass bouncing around. Little things like that may help, apart from the miking issues themselves.
-Yikes, lol. I'm not an expert though, I was just asking.![]()
May be my fault then. I just meant the roominess of the characters conversations themselves, not the background ambience that everyone else has been focusing on in this thread (as I've read it).
Ambience is a concern but is secondary to the initial dialog quality imo. You'de have to admit, without the latter, the ambience doesn't add much weight at that point to the dialog, if it's already crap. :beer:
It's an interesting subject. I know people know how it's done. We hear it everyday on T.V and in all films ofcourse and have come to expect that quality in dialog.
The more tips the better. I'd be interested in hearing as well.![]()
I don't know of any way either to make dialog less roomy. It just can't be done. ADR is the only way to go if it's too roomy. And then you may have to deal with actors with very little experience getting their lines synced right while doing a good performance, and you spend up editing the lines for hours and being dissatisfied...
Otherwise, I'll say that shotgun mics aren't called shotgun mics for no reason. They have to be POINTED AT the actor![]()