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Are you supporting my thoughts?...I'm the one saying they are fine.
Although I don't know how many times productions actually make an effort to include blown areas on purpose. Like...if you require overexposure, you can create it and fine-tune it in post.
If they add to the production, that's fine - but I don't obsess about light bulbs or candles being blown out under normal circumstances. People are so focused on the talent and a good story and the camera movement and audio and everything else, it's the last thing anyone sees.
There is a difference between perfection...and just a waste of time because the "art" of the craft has affected common sense.
Ultimately, one wants options. It's better to have a camera that can retain the highlight if desired. You can always clip it in post or with a more contrasty profile. If the camera has insufficient DR, then you only have one option.
Furthermore, it's always going to look ugly to have a sharp outline at the edge of the clipped part of the frame. That visual effect will find very little demand. Your Radiohead example has a much smoother/softer effect to the overexposure transitions
How's this scene for everyone? Did they do okay with the candles and plates and other practicals?
Would you take a camera that has more DR but couldn't have a thing done to exposure in post or a camera with less DR that lets you manipulate the image to a point?
I'm having a devil of a time following you, but I think you're saying that you'd like to exert control over the look instead of the editor and you worry that a flat file hands the keys off to someone else. Something like that?
How's this scene for everyone? Did they do okay with the candles and plates and other practicals?
That's why ARRI went out of business. I tried to tell them years ago that they should focus on more megapixels or making a cheaper camera, but they wouldn't listen.
But maybe this way is impossible for the best image - sometimes I'm blown away by before and after grades with multiple windows and subtle gradients etc.
I relate to everything you're saying.
But as to your last paragraph - that's the thing: it's all about control and achieving your goal. If the best way to do that is in camera, or at least for some elements, then do that. If you can get a more exact or nuanced result in post, or save time on set that leads to getting more shots that you need, then maybe that's best.
I believe that Deakins did his first DI on O Brother and the process was instrumental in shaping the colors they way they wanted. I think he said that one of the reasons he basically always shoots digital today is because he can have more control over the final result, and has actually run into lab problems on his last film projects because the infrastructure has diminished.
But the key thing is really figuring out WHAT you want, whether that happens in prep, during shooting, or in post. If you don't have a strong desire to see and show something, then how are you going to make anyone else feel something and what is it going to matter?
Once you know what you want, you should do whatever it takes.
I'm considering putting together a movie entirely using Unreal Engine, for example. My first choice? No
Something new is coming to the Alpha series on September 15th:
https://www.sonyalpharumors.com/sony-a7c-to-be-announced-on-september-15/
https://www.youtube.com/watch?v=R-q21zMv0JI