Some particle help needed.

Mattykins

Cute Member
Hey guys,

For my quest fest film, I have a final sequence where a superweapon is activated. It is similar to the Ion Cannon from the Command and Conquer franchise.

1243730290.jpg


Or even closer to the drill laser thing from Star Trek. Any ideas how this can be created? I am using Maya. I have some ideas, but nothing concrete yet.

romulandrill.jpg
 
Dzip, I never even looked at the shader angle. You just saved me a great deal of time. I was diving into particles and I wasn't happy with any of the results. I'll give this a shot.
 
I would try a combination of both (shaders over cylinder + smallers fine particles) in a 2 passes render.
 
You can also do this in Softimage.
However its $4k
You can also spend about $149 for FX lab Pro which does particle effects. (They have a mac version)
If you have more of a budget than $149 then you can go for Particle Illusion for $399.(They have a mac version)
Just the same. get an app that will do the job and it will take some time for figureing out the programs settings to get what you want.
 
Okay I'm not really good with shaders and rendering but here's a my go. I set up a lambert and linked a blinn and a brownian node. I then linked the brownian node onto my contrast node Then I linked the contrast node on the ramb node where I have a simple gradient (Going from Black to the contrast node.) Finally I have a samplerinfo connected to the ramb and the ramb connected to my incandecense of my lambert I set up on the first place. Here is a pic to give u a sense of the result and the network shader:
shader.jpg
Now I don't have a bump node to make the cylinder appear irregular and I'm using Maya rendered which is simple renderer. Now with Mental ray and some extra fiddling you can get really nice results.
 
Back
Top