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Kick ass! I can't believe I missed this thread for so long. F-16s are great and fun planes, and your texturing is working very well indeed.
I can't wait to see that puppy in action.
For the texturing of the thrust cone, may I suggest a simple high con animation on a cone with the bottom poly removed and an in-program gradient for transparancy falloff. It works wonders, looks good, and has almost no render time at all. Plus, you can endomorph it for length and diameter at the base to match your engine endomorph.
Do you have any advice or can you point me to a good tute on how to composite a multi-pass render? I thought you'd mentioned this technique in this or another thread in the past. I want this to look as good as it can, and I think that's a pro approach, but I'm not sure how to do it.