Some lighting setups

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SeanEmer

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I see everyone else is throwing in examples of basic lighting, so I figured I'd offer something too!

All the screenshots are uncorrected raw from the camera (HVX200 720/24p w/ Letus 35 Ex and Nikon Nikkor lenses, mostly 50mm) full res of course ;)




1
02.jpg

Setup1.jpg


The keylight was a 1.2k HMI bounced into showcard and flagged by showcard to get rid of hardlight. Camera was balanced daylight and the inky had a piece of straw on it if I remember correctly. The inky was spotted at the front actor's face, but it washed the background actor and the wood post very nicely as well.




2
04.jpg

Setup2.jpg


The HMI backlit the 'evil' characters with a cool night blue (just 5600k on with 3200k wb) and bounced of the white open door to fill their faces. I gave the girl answering the door a touch of fill on her arms and back by bouncing some weak tungsten sources into the white ceiling inside the house.




3.

05.jpg

Setup3.jpg


In the reverse, some of the tungsten lights were pointed into the wall/door to add to the girl's face, while the 1K and a smaller light remained on the ceiling. A black net was used to cut down the punchiness of the HMI on the actress's back in the foreground, as it was full white and overexposed without the net in place.




4

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Setup4.jpg


I was troubled when I came to this scene initially. I was tired of seeing two shots with flat lighting, and I wanted to hint at the darker mood that the script turns to towards the last half. I couldn't fit any lights into the tiny little kitchen, and the camera and crew was in the living room shooting into the kitchen. The two rooms were separated by a 4" thick 1' high divider hanging from the ceiling. I set an HMI on the living room side and angled it just barely above the actor's heads. I shot this into the ceiling and far wall, which acted as a giant soft source to light the actors. It turned out pretty well, too!

I hope this has helped someone! Once I get more time I can try doing some more from a different film I worked on
 
I feel like in the first frame, I am losing a sense of connection with the character based off the lighting on his face. It almost looks like you took more time to light the sides of his face than you did the front. The cross key lighting is creating a strange patch of darkness, right in between his eyes, and even shadowing the eyes themselves. Wish there was some eyelight here at least, and more fill to even out the front of his face.

In the second frame, I am immediately drawn to the girl on the right's blown out shirt. In the context of the shot, it seems very distracting. Also the backlight/kicker is so blown out that it is apparent they are standing next to a VERY bright source. Not sure this was your intention...

The third grab is much better exposed in terms of the girl in the doorway, her fill seems appropriate for the amount of light you might expect in a home at night. The slash of light across the ceiling however, seems out of place. It seems unmotivated, and purely to bring up the ambient levels of the room. I can't say that for sure though, as I don't know the details of the scene, maybe it has a motivation. The HMI hitting the back of the female actor is cut off around mid shoulder, giving away the fact that their is obviously a strong source behind her. If this were evenly washed across her back, or lower in intensity, I feel like it wouldn't stand out so much. Because it is brighter than the main talents key, my eye is immediately drawn to the girls back in the foreground, instead of to the talent, where I should be looking.

The fourth frame is the least "lit" of them all, I am sure this fits within the context of the scene. Natural ambience, inside, though I wish there was something outside that completely black window, even just a scrape of light across it, or some fill outside.

Best of luck with your upcoming projects. Happy shooting.
 
I like three and four a lot. I have to agree with Andrew on #2. If that light is supposed to be moonlight, it seems very strong. I don't know anything about the story though, so it might work perfectly for that.

Really helpful diagrams though. I feel like I learn quite a bit every time I look at these.
 
#1 is my favorite. It would look stunning if that light from camera left (his right side) would creep around to the front of his face just a little. This would be simply moving the light a few degrees. (Move the entire light, not panning the head.)


In my opinion, #4 has too much light on the walls. I do however like how the 'far side' of the actors faces are keyed.

To correct this I would have set a very soft light source (chinaball or chimera) hanging above the table, but closer to the wall side (to ensure lighting on face remained far side), and have added a skirt on the 'wall side' to take light off that wall. This would have knocked down the wall by a stop or two, leaving the eyes primary attraction at the table. The mood of a dark kitchen would have remained intact.

What do you think?

These help me learn as well. I get to practice lighting without even getting up! :)



I went ahead and took the photo into photoshop. I darkened the walls by 1 whole stop, and then did a slight gradient at the top with another stop, because closest to the skirt would be darkest. This is an idea of what the scene would look like if the walls were darker. Forgive my photoshop work, I used a large soft brush.

1219616922.jpg
 
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Andrew, thanks for the critiques! I love getting honest thoughts on my stuff, and I find myself agreeing with your comments.

The first shot was during the "slasher" scene, and the direct wanted a very contrasty 3-block look. I had fun setting it up, and yes it could have used an eyelight. That was actually one of the biggest lessons I came out of this project with: get a damned eyelight.

I would have liked to tweak a lot of these setups, but 90 shots in 3 days sets the pace.

And for the kitchen scene: if I remember correctly we were shooting around 2 or 3pm, so that windows was black out of necessity :).


Ryan, yes the more I look at this scene the more I regret lighting the wall up so much. I'm a huge fan of softlight, so I would absolutely have opted for a chinaball or chimera, ut unfortunetaly the production was your average film school budget level, and all the equipment belonged to me (the only rented equipment was the HMI).

I need to bolster my arsenal!

I've only seriously shot two films with the HVX and adaptor, and the second one (not shown here) has better cinematography imho, but most of it is ambient/natural light, so I couldn't make any fancy diagrams for it!


Keep the comments coming, they are helping a lot.
 
Totally understandable. You did a good job of using the tools to the best of the situation.

90 shots in 3 days is quite heavy, imagine 45 shots in a day, exterior, on 35mm. :) Good times.
 
Alas, my school isn't "esteemed" enough to warrant 35mm systems. The best I've done is an Arri SRII.

Long shoots are the best, of course. I gaffed a 16mm short once from 11am to 5am. And that was just one day in long island city! fun though.

Nice illustration Ryan! Really makes me kick myself now haha. School starts up again soon so hopefully I'll be able to offer up something a peg higher next time
 
Dude, thanks for posting the setups. I've been looking for a book on lighting that does this - show you the still from the film, then show the diagram of where lights were actually placed - and I don't think one exists.

If I could throw my two cents in on a couple stills here - I'm not an expert by any means:

Frame 1 -
I like the effect on the foreground character, with the two opposing light sources. I feel like the foreground character is kinda looking back towards a sound that the dude in the background made or something, so it's not like "beauty light," it feels like he'll naturally turn a little more to his right (screen left), which should fill in a little of that eyelight nicely.

The thing that bugs me in this shot is actually the blocking - the person sitting directly behind him feels weird. Would there be any way to stagger him/her just a bit? Are they tied to that post?

Frame 2:
The strong kicker/backlight that others commented on felt to me like car headlights, so it seems motivated. Only thing I would have done is maybe wafted a tiny bit of that smoke behind the guy on the left, to make a little bit of separation from the background for his screen-left side.

Frame 3:
The light on the ceiling/hallway wall felt at first like just light spilling from another room with a cracked-open door, but the more I look at it, the more it's just a little bright. I'm sure I would hardly notice it in the context of the scene though.

Frame 4:
Like Ryan showed, just bring down the levels on the back wall somewhat.

Looks good, though. Better than I can currently do.
 
Dude, thanks for posting the setups. I've been looking for a book on lighting that does this - show you the still from the film, then show the diagram of where lights were actually placed - and I don't think one exists.

Check out Lighting for Film and Electronic Cinematography by Dave Vieira & Maria Vieira (second edition) It's pretty good book with many of those lighting diagram/ picture combos. His wife Maria had to finish writing the book, when Dave died during the second edition writings.

http://www.amazon.com/Lighting-Film-Digital-Cinematography-InfoTrac/dp/0534264980
 
P.S. If you want to learn from a master, go to the site RogerDeakins.com and sign up (not the forum but on the mainpage) to access his lighting diagrams from several of his many great films.

He is one of the best modern day cinematographers. Check it out. The lights may be bigger then what you are used to, but remember light is all about ratios. His 4k could be your 2k.

Cheers!
-rpo
 
luckily im coherent up to a 12K hmi fresnel :) cool site. I like reading the ASC posts you find on the CML every now and then, so that site should be pretty cool!
 
Just wondering about the double net in the diagram. The person camera left is emphasized by being brighter than the person on the right so I am wondering if the double net was used for the guy on the right rather than the girl on the left?

On another note, please give Luis a heads up on your work here so he can add it to the Lighting Setup Examples Stickie.
 
The net was on the character on the left. Without it her entire back was blown out white from the HMI directly behind her. The guy on the right was in full black so the light didn't reflect off him as much.
 
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