SHORT: SALVARE - a sign language Sci-Fi film

grundy2k

Member
SALVARE Title HD.jpg

SALVARE is a short Sci-Fi film set in the near future in a bleak dystopian city controlled by the CEO of the H.I.T. Industries corporation, Mr. Heyes. The film follows a young man called Dylan, an aborted biomedical experiment of H.I.T. Industries who escapes during his transport to a black-box facility and must fight his way back in to free his sister from the same fate.

This concept has been under development for nearly a year now ensuring that every detail about the project is rock solid and, more importantly, a great story. What makes this film so unique is that the entire film uses sign language as the primary form of communication. The is not based around the deaf community but instead takes this direction due to the events that took place within this world prior to the films' setting. The film is to be shot in and around Manchester, England in early 2012.

The film is currently in pre-production and looking for funding, which we are doing using Indie Go Go as the choice for crowd funding this project. Details about the perks offered, the project, and more can be found on the Indie Go Go page here: http://www.indiegogo.com/salvare

Upon the completion of the script, I set out with my crew to make a proof of concept trailer to demonstrate the visual style and tone of the film. Below is the Indie Go Go pitch video I made that includes this proof of concept trailer. The trailer was shot on the Canon 7D, edited in FCP 7, graded in Apple Color, and the fx were created in After Effects.
http://vimeo.com/32411769

When we shot the proof of concept trailer, I also had a friend of mine do some behind the scenes filming to document the process and so you could see the cast and crew are as well as a bit more information about them and their roles in the film. There are also bios for each person on the salvare websitehttp://www.salvare.co.uk with links to their respective websites.
http://vimeo.com/29840017

So far I've had a great response to the project from different groups as well as individuals who have contributed and/or are actively wanting to help make this film. I've have been invited to Elstree Studios in London next week by a special effects company who've contacted me through the Indie Go Go page and want to help me with the special effects of the film which is just amazing.

The film is to be shot on the RED EPIC thanks to my DOP Phil Wood who, along with myself, can't wait to get shooting this film. I'll also be doing a mini production blog over on reduser.net that's more orientated around using that camera as opposed to the whole filmmaking process.

lounge filming.jpglounge mike pose.jpgrooftop camera check.jpgrooftop dolly recording.jpgStreet filming - arm break scene.jpg

I'll be documenting the entire filmmaking journey for this project on the films' website http://www.salvare.co.uk as well as on the Indie Go Go page, the facebook page http://www.facebook.com/pages/Salvare/261050273933489 and, of course, here.



~Jack Grundy
 
Good luck with the project.

I have to ask, why sign language? What I mean is first, why does it make sense in this world to use sign language as the main means of communication? Is this world where oral language has some bad connotations to it, or has everyone lost some senses? I don't see why in the future people would change to a language by using their hands, which is all visual (making it more difficult to communicate over communication devices), or making it difficult for when an individual is doing something with their hands (like say holding a gun).

Secondly, what does it have to do with the whole story? It's about a guy that is a medical experiment, trying to save his sister. Unless the medical experiments have something to do with language, it seems like the 'sign language' aspect is just added for no reason other than to make something unique.

At least that's the impression I got from your pitch. Perhaps it needs to be revised to clear that up, especially since you're using the 'sign language' as a hook.
 
To be honest I think it's a great hook, even if it has nothing core to do with the main tension. I saw a play that was mostly in sign language once and even though I don't sign by the end I understood most of what was going on. I think if a few key gestures are interpreted for the audience at the start and the rest are carefully selected to be mostly obvious in interpretation, I think the puzzle aspect will engage an intelligent non-signing audience in a way that I haven't seen in cinema at all in recent times. Really intrigued to see how this turns out.
 
The script itself is 20 pages but that is because of the visual and descriptive nature of this film, so the run time is more along the lines of 15 minutes which is a good length for this film.

Without giving the whole thing away, the sign language aspect is the result of the actions taken by some of the characters. It isn't the knot that ties all the loose ends together, however, it is being used here as a visual tool to emphasize the demeanor of the characters portrayed in the film. While it certainly has merit as seeming like just an artistic choice, it does have a lot of weight behind it in the back story of the film.

The concept very much plays on the saying "actions speak louder than words" which works perfectly in film; being the visual medium that it is. The technology aspects I don't really see as an issue seeing the way that we use technology these days i.e. texting. I've certainly taken these ideas into consideration with the film and will be using the 'future tech' for the film to help solve these issues but I believe that the use of body language as a form of communication is a very primal and human thing that we'd still want to have that personal interaction with other people.

Thanks for your comments and suggestions so far, I look forward to posting more information over the coming months about this and discussing the film with you :)
 
My curiosity was already piqued but just had a chance to check out the video. Looked amazing! Ticked all my boxes. There's been a wave of special effects directors lately in mainstream cinema trying on the bigger hat and failing. It has almost always been because they focussed too much on the look and not enough on story and character development. With your key idea I think you're definitely on the right track but remember that the effects are supportive, not central. You seem to have actors up to the task, don't forget to use them! Very excited to see where this goes.
 
The focus of this film is mostly on story with the use of visual effects only to enhance what is already there. Nearly all the effects are to be practical with visuals merely used for set extensions, manipulation of environments to add/remove building names and advertising billboards etc, and also to perform things were a practical effect just isn't possible. I believe that the best effects used in a film are those captured in camera because they have physical presence and are real - watch the original The Thing film then the new version and tell me which looks better.

This whole film is very much a character driven story that is about the motivations behind the actions that we take as people. This is definitely not an effects driven sci-fi "action" film; it's more of a drama with action set in the sci-fi genre.
 
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Mate, I love where you're coming from and if the trailer is anything to go by I think you're going to pull it off. Of course having artistic principles bars you from ever working in hollywood LOL :Drogar-BigGrin(DBG) I've missed practical effects, while there is some amazingly subtle CGI work going on in some films these days its mostly in films that never needed CGI in the first place (like ordinary dramas) and its happening in the corners away from the action. But if it's in your face, don the rubber suit I say, or at least mix it up. As you say, the physical presence is more important than the slick graphics. In original 80s Superman when Lois falls off the building and superman catches her, the in-between shot was done with models. That's where the place of CGI is. Chromakey the rest - if I want to watch animation I'll watch animation. Of course over-use of CGI is fine if it's supposed to be stylised.

Anyway, must stop ranting - the point is I'm +1 for your principles, wish more people had them. If I was over there I'd definitely be up for helping in some way. I make no promises but if I can scrounge a couple of bob together in the coming weeks I'll paypal you a token contribution. Currently tied up trying to deal with an eBay green screen set up that turned up with a white muslin...what the hell am I supposed to do with that! Still, can't get too upset. Even if it goes pear shaped it turns out I got it at half price because they cut and paste the wrong details into the listing (so they probably did it on purpose!).
 
Haha, sorry to hear about your troubles with ebay, many a time have I dealt with things like that and it always seems to be green screen/camera related too!

Appreciate your support for the film, even if you can't donate to it just knowing that there are people out there who want to see this film and like the concept makes me extremely happy and spurs me on even more to get it made. I may not get to Hollywood having these ideals like you say, but at least I know that I've made a film I can be proud of and didn't sell out just to climb the ladder.

I'm very much influenced by Guillermo Del Toro and his approach to films that you only use visuals to enhance what's already there or just impossible to do physically. I think that is the most important thing to keep in mind when making these films, and what most people don't realise is that practical effects are so much cheaper to do than CGI and hold their value for years to come.

With the film I'm also going to be documenting the whole practical effects creation process and showing mini "how to's" for different type of effects so that other filmmakers who want to make these ambitious films but are put off by not knowing how to do these things can get an idea of these techniques.
 
DESIGN THE H.I.T. INDUSTRIES LOGO & RECEIVE AN ART DEPARTMENT CREDIT AND MORE!

Roof top final shot.jpg

Hello everyone!


This is the first of the competitions we’ll be doing for Salvare to get you, a member of our community, involved in this film on the production side of things. To view the competition details on the Indie Go Go page, please visit: www.indiegogo.com/salvare

The Competition
Using your amazing design skills, we want you to design the logo for H.I.T. Industries to be used in the finished film. The logo that you design will be seen throughout the film on the top of the H.I.T. Industries building, on billboards around the city, and in the final location where the climax of Salvare takes place.


Your design can be either a 2D or 3D logo using the software of your choice and should be at 4K resolution with an alpha channel. Please make sure you watermark your design when sending through a still image of your design and we will contact you at the end of the competition for the unmarked version of your design.


What You Will Get
The winner of this competition will not only have their work used in the film, but will also gain an art department credit in the film (or a 3D artist credit if you prefer), receive a glossy photo print of a still frame from the film that contains their work, and have their design placed on the main page of the gallery with a link to their website/portfolio.

Two runner ups will also have their designs put on the gallery main page of the website with links to their website/portfolios.

How To Enter
To enter all you have to do is donate $1 to the film and then e-mail your design to contact@salvare.co.uk with the subject line “HIT Logo Design”. please include your name and the software used.


If you have already donated you can submit a design yourself, or if you have a friend or colleague who is a designer, you can submit a design on their behalf. Entries are limited to one design per person and the competition closing date is when the Indie Go Go campaign ends.


If you have any questions please e-mail contact@salvare.co.uk for more information.


Thank you and good luck!
 
Hi everyone,

just an update on the project/indie go go campaign regarding another community inclusive "competition" for people to get involved with. In essence, if you or someone you know are in a band or a musician and would like to possibly have one of your songs as the end credits music for Salvare, then we'd like you to submit a song of your own to us that we could potentially use in the end credits. Of course, you need to own the copyright to the song and whoever's song is chosen will receive a copy of the films soundtrack and have their song featured on the website. The songs that come second and third will also have their song featured on the website. For more details on how to submit, please visit the Indie Go Go campaign page here:

http://www.indiegogo.com/salvare
 
Hi everyone!

Just an update on what’s happening with the film. I’ve been contacted by a private investor who’d like to support the film by contributing to the film outside of the Indie Go Go campaign.


What they have offered is a fantastic step forward for the project, but only if we raise a certain amount of money. What they have offered is that they will invest £1000/$1500 to towards the film BUT only if we raise the same amount here of the Indie Go Go page.


What this means is that if we get to $1500 at least by the end of the campaign, we’ll get another $1500 to match that, thus doubling the budget of the film.

This is great news for everyone involved as we could do a heck of a lot with that amount, albeit still a tight budget, but certainly a go for the film.

If you can continue to share the page and the project with people in you social media groups and by word of mouth you’d be helping us out so much to gain this extra money and make this film happen.


Thank you!

http://www.indiegogo.com/salvare
 
Here is one of the concept art pieces that you will will receive as part of the $50 or above perks. The image has been shrunk and watermarked to protect your investment reward but I felt it was important to give you a preview of what piece of work you’ll be receiving in exchange for your generous donation.

The glossy photo print you’ll receive comes from a high resolution drawing created by concept artist Broady Blackwell who has created the art pieces that are available as part of the perks.


For those who have not donated the amount that includes these pieces of work, they will be available for purchase separately on the director’s, Jack Grundy, Deviant Art profile during the post-production stages of the project. People who have donated to the film will receive their photo prints once these have been made available for purchase. This same principle will be used for those who have donated and will receive a glossy photo print of the film poster too.


Please continue to support this project, and show others the caliber of work that they’ll be receiving in return for their donations.

sci lab done with watermark small.jpg

http://www.indiegogo.com/salvare
 
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