vincent thomas
Well-known member
Gh4 is 10 bit.. But just spec on paper. Resulting Image look compressed to me, limited DR , tonal tones...
So, with such a wide profile, a bigger real-world brightness range gets squeezed into the 256 values of the 8-bit codec. Then, in post, you add a levels filter to redefine input points (get rid of unused blacks and whites, stretching the histogram horizontally), then a curve to reassign contrast where you want it. You'll probably have around 20-25 brightness values per stop of light in the midtones, and that's a really low number. But if the codec is good then these issues can be minimized (the biggest problem with cinestyle is that once you add contrast back you start to see horrible macroblocking in well-exposed skin tones). And in any case: there is such thing as "too flat", but the proof is in the pudding. I don't care how many theoretical problems this has, as long as I don't get issues in practice. We'll see...