I am working on a short clip where a man straps a rocket to the back of a wagon and shoots himself off screen. For safety reasons (no duh), the jet of flame and smoke are being done in post. The flame itself is no problem, but I am having trouble with the smoke. As of right now, I'm just using particle playground to create the smoke. It looks....Ok. The biggest problem I am having is the smoke is floating off way too soon. I was wondering if there is any way of coaxing it to stay in the shot of a second or two? Or perhaps a whole other approach to the thing? I'm not all that experience with particles.:huh:
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