rocket smoke emission

flitch13

Member
I am working on a short clip where a man straps a rocket to the back of a wagon and shoots himself off screen. For safety reasons (no duh), the jet of flame and smoke are being done in post. The flame itself is no problem, but I am having trouble with the smoke. As of right now, I'm just using particle playground to create the smoke. It looks....Ok. The biggest problem I am having is the smoke is floating off way too soon. I was wondering if there is any way of coaxing it to stay in the shot of a second or two? Or perhaps a whole other approach to the thing? I'm not all that experience with particles.:huh:
-flitch
 
It left the scene too soon(in the direction of the gravity). I fixed it by changing the particles affected by gravity determined by its age....still kinda confused as to why gravity would affect particles even when set to zero. Whatever.
 
Your best bet is to pick up Particular. Far better particle system than the playground imho.
 
Thanks, but I think I got it done. I should have hacked away at it just a little longer before asking for help.
 
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