Realtime evrything - Cinnafilm HD1

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Dark Side of the Camera
Looks like the holy grail of postproduction is found.


By harnessing the power of modern 3D graphics hardware, HD1 delivers a 30x to 100x performance improvement on computational video tasks as compared with a modern CPU. Cinnafilm HD1 packs all of its power into a small desk-side or rack-mountable unit that can be quickly incorporated into any creative environment, allowing filmmakers and studios to immediately reap the benefits of its advanced format conversion capabilities.


High quality, believable simulation of celluloid film for DV: Unlike other film simulation solutions that rely on synthetic overlays, Cinnafilm HD1 literally reconstructs digital video data streams into new frame solutions to appear as if the source were originally shot on organic film. The patent-pending process handles any SD or HD video up to 10-bit uncompressed 4:4:4, enabling filmmakers, videographers and editors to fine-tune the look of film to their own exacting standards.

Create high quality frames - whether the source video was progressive or interlaced - and add appropriate, synthetic motion blur - a great option for exporting high-end solutions for film prints. Additionally, Cinnafilm's InfiniFrame feature harnesses per-pixel, motion compensating vector fields to both de-interlace and recadence digital video on-the-fly enabling scene cut detection that is both extremely accurate and reliable. Even the most troubling cadence issues are easily handled with HD1's ability to instantly create frames where the "missing" frames should have been.
Super slow motion: A robust example of HD1's Infiniframe feature is the ability to create an infinite number of frames; allowing the simulation of high speed cameras for seamless, fluid, super slow motion previously unavailable at standard capture rates. HD1 offers a slow down of as much as 1000 times the original speed.
Intelligent /collaborative timeline user interface: A single-click timeline interface allows users to navigate an entire clip in seconds. All effects can be keyframed/animated, and the small keyframe files associated with the framestores (edits) are easily shared between multiple users. Users at opposite ends of the globe can edit, save, and instantly ship the finished product to another studio equipped with the original source footage and a Cinnafilm HD1 system.
High quality Up Res and Down Res: Web quality to 4K uncompressed lets users adapt video to the correct resolution for any media delivery standard.
Real-time effects engine: Leverages Cinnafilm's pioneering, patent pending work in GPU parallel processing - enabling the application of all effects, including re-cadencing, in real-time on uncompressed video while avoiding artifacts and data loss.
Color enhancement and fully adjustable organic film effects: Perform linear and non-linear color spline adjustments for accurate simulation of film stock response, in addition to brightness, saturation, hue and contrast adjust. Unparalleled film grain simulation allows weight, ISO size, and granular pigment correlations to be modeled, in addition to other organics such as fibers, dust, and scratches. Cinnafilm engineers invoked chaotic math theories to ensure no two organic film effects ever repeat themselves.
Additionally, Cinnafilm HD1 features film simulation presets for three of the most commonly used Kodak™ Vision™ Series film stocks. These presets are the result of the company's joint development efforts with Los Alamos National Laboratories (LANL). Future collaborations may include motion tracking and super resolution capabilities, scheduled for debut in the Q1, 2009 timeframe.

http://www.cinnafilm.com/works.html

Damn! There is everything but the kitchen sink in there I ever wanted.

But renting/leasing it for $4000 a month? I´m a bit old fashioned and like to own things.
On the other hand, if you have enough jobs to push thru this box it may make some solid profit.
All one needs is the right connections to get that jobs.

Frank
 
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Sounds like GPGPU, this is a bit of a coincidence since I just started yesterday looking into GPGPU programming (currently I'm using Microsoft's Research library).

Doing parallel data calculation for Image processing using GPGPU is known as "Embarrassingly Easy" task in data parallel calculations.

I find it a bit dubious about the claim on "patent pending work on GPU parallel processing" unless they have created their own graphics card/ dedicated GPU card, its difficult to claim something other than what already exists.

However some of the effects they claim can't be done on GPGPU, because they require calculations that can not be done in parallel e.g vector motion blur (I'm assuming over multiple frames, per frame may be different)

I would be interested to see if they have any published papers on this work, does sound intriguing

Anhar
 
Be interesting to see how well it can do what it claims. @ 4000 per month lease its well within the realms of an indie feature shot on video, or if a local post house owns one and does a daily pricing, for TVCM and MV.

Also would have been better if they, after showing the 60i version of that music clip, that they did not grade the film simulation version.
 
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That seems really really handy for houses that focus on sports films.

But it really doesn't seem as if it's much different than using After Effects or Magic Bullet for color timing and film effects. Aside from the fact it is apparently real-time.

The only use I can see for it is retiming and format conversion.
 
And unless you shoot with the Red camera or use 35mm lens DOF adapters, then all youre gonna get is same as magic bullet or AF. Looks great, but its only half the equation. But I guess I'm stating the obvious. lol
 
And unless you shoot with the Red camera or use 35mm lens DOF adapters, then all youre gonna get is same as magic bullet or AF. Looks great, but its only half the equation. But I guess I'm stating the obvious. lol

I dont entirely agree on the unless you shoot with red or 35mm adapter. Theres so many other things that could make a piece look great, but DOF control on a 35mm adapter or RED by choosing the lens for the shot could assist. In addition, the demo shows the demo clip being shot on RED.

But Im pretty sure based on their "claims" this will be considerably more advanced than what AE of MB are capable of.

Incidentally, Im pretty sure I just recognized one of the guys shooting the music vid in the main demo video, hard to tell from the angle - but I do recognize the camera :) Hi David if you happen to view this thread.
 
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