moldcad
Veteran
OK guys - time for a little summary of my experience so far with the FS7 - Shogun Inferno combo...
As you might remember, I was anxious about the expected quality of the RAW SDI output as many sources have claimed it's not good enough; people kept reporting banding etc. and even suspected the RAW output is not 12 bit (some even said it was less than 10-bit, judging from the color banding and other artifacts, particularly in shadows). Even Dennis (@starcentral) in his PM warned me about it, suggesting my purchase of the Inferno (and the XDCA unit to eable RAW output) might not be the best investment ...
But I'm now after a series of tests and am very glad to report that actually, the Inferno and XDCA - while of course expensive - have been one of the best investments of mine after the purchase of the FS7 last year. I have recorded the same, difficult lighting scenery (a semi-dark room and against quite bright window) in the following settings (all using S-log3 and S-Gamut3.Cine and recording to DNxHR HQX on the Shogun):
1. 2160p25: using HDMI output, which at 25 fps is full 10-bit, 422
2. 2160p50: using HDMI output, which Sony Prime Support confirmed to only be 8-bit, 420 at 50 fps
3. 4KDCIp50: using SDI RAW output
Well - the good news is that comparing 2 and 3, I can clearly see a much better quality of the 10-bit DNxHR clips when feeding my Inferno from RAW SDI than when only using the crippled HDMI output at 50 fps.:
- there are no banding or other artifacts whatsoever with scenario 3
- with scenario 2, I can clearly see banding due to the FS7 output signal being 8bit only.
The banding is very specific in nature; I could describe it as color shades' "peeling" visible on single color objects with varying light intensity falling on them. There is no "continuous" change from one color shade to the other; instead the boarders between the color shades form noise-like, busy pixels... Only the noise isn't the well-known "gain/high ISO noise", as I can see it even on properly lit areas of white! So the only explanation is "color banding noise".
The same areas (as well as even the deepest shadows) are completely noise or banding-free in the RAW SDI output version
Piotr
As you might remember, I was anxious about the expected quality of the RAW SDI output as many sources have claimed it's not good enough; people kept reporting banding etc. and even suspected the RAW output is not 12 bit (some even said it was less than 10-bit, judging from the color banding and other artifacts, particularly in shadows). Even Dennis (@starcentral) in his PM warned me about it, suggesting my purchase of the Inferno (and the XDCA unit to eable RAW output) might not be the best investment ...
But I'm now after a series of tests and am very glad to report that actually, the Inferno and XDCA - while of course expensive - have been one of the best investments of mine after the purchase of the FS7 last year. I have recorded the same, difficult lighting scenery (a semi-dark room and against quite bright window) in the following settings (all using S-log3 and S-Gamut3.Cine and recording to DNxHR HQX on the Shogun):
1. 2160p25: using HDMI output, which at 25 fps is full 10-bit, 422
2. 2160p50: using HDMI output, which Sony Prime Support confirmed to only be 8-bit, 420 at 50 fps
3. 4KDCIp50: using SDI RAW output
Well - the good news is that comparing 2 and 3, I can clearly see a much better quality of the 10-bit DNxHR clips when feeding my Inferno from RAW SDI than when only using the crippled HDMI output at 50 fps.:
- there are no banding or other artifacts whatsoever with scenario 3
- with scenario 2, I can clearly see banding due to the FS7 output signal being 8bit only.
The banding is very specific in nature; I could describe it as color shades' "peeling" visible on single color objects with varying light intensity falling on them. There is no "continuous" change from one color shade to the other; instead the boarders between the color shades form noise-like, busy pixels... Only the noise isn't the well-known "gain/high ISO noise", as I can see it even on properly lit areas of white! So the only explanation is "color banding noise".
The same areas (as well as even the deepest shadows) are completely noise or banding-free in the RAW SDI output version
Piotr
