I'm working on a feature and it involves a scene inside a raquetball court. The scene has alot of dialogue and I know that the acoustics of the room will create an echo. I was wondering if there was a way around that without doing ADR?
..remember that some echo will still be ok.-it's probably best not to remove it all, unless you like spending time in post playing with acoustics. you want to make the audio sound as realistic for the environment. ie: if they are in a cave /empty collosium..its ok to have a little to alot of echo .. it really sells the set.