Please Critique

J.R. Hudson

Spirit Animal
INitially I was going to place this inthe Directing thread; but after umpteen million posts that link us to a short film and ask the never-ending question "What do think?"

How many times do we ask or hear this question? I am not referring to Music Videos or Event Photography but for short films that are submitted. One thing I always; and literally always see (hear) missing is AUDIO. Sound Design. Foley, FX, ADR. This is something I am starting to explore in more detail and strongly feel that it is something that is as important as Comp and Framing and Musical Score.

Most short films I see have just that; a Score. No design or FX or any type of Foley work whatsoever. You don't need a sound proof stage to make this happen you just need to use your MIC (Boom MIC) to record certain key sounds in your film.

There are so many films submitted here that just don't feel like films; and that feeling that is missing is the 'sense surreal' of Sound Design.

Ambient sound:

Ambience helps establish the scene and works editorially to support the picture editing by, for example, staying constant across a picture cut to indicate to the audience that no change of space has occurred, but rather only a simple picture edit. Conversely, if ambience changes abruptly at a picture cut, an indication is made to listener that the scene also has changed.

Room tone

Each room has a distinct presence of subtle sounds created by the movement of air particles in a particular volume. A microphone placed in two different empty rooms will produce different room tone for each.

Soundscape

For example, the late nineteenth-century American soundscape was largely limited to unamplified, live sounds, while the soundscape of the mid twenties included radio, electrically recorded disks, and public address, as well as live music, theater, and an increasing number of unmuffled motors. In much of the world, today soundscape is characterized by competition among multiple amplified sounds, along with attempts (like the Walkman and acoustic panels) to restore individual aural autonomy in sound micro-atmospheres. Rural, maritime, and Third World soundscape of course offer their own particularities, as do early morning and late evening soundscapes.

Foley

Foleying is an excellent means of supplying the subtle sounds that production mikes often miss. The rustling of clothing and a queak of a saddle when a rider mounts his horse give a scene a touch of realism that is difficult to provide using other effects methods. A steamy sex scene was probably created by a foley artist making dispassionate love to his or her own wrist.

Walla group[size=-1](another term is ADR group) [/size]

[font=Arial,Helvetica]Today the walla group use real words and real conversations. The walla actors come prepared. They have been informed of the period and locale of the film and have researched the local jargon and geography so that the background dialogue will be authentic. The material is mostly improvised. Group walla has to be cut very skillfully like sound effects so that it does not sound artificially placed. The audience do not what to hear too much every time the principal actors pause. The editor weave the group walla in and out. [/font]

And of course the Musical Score.

Within the site: http://www.filmsound.org/ is an interesting start for beginners

http://www.filmsound.org/marshall/index.htm

A Quote I found:

"When we make a film, we´re in fact also trying to distort the perception of reality in the audience. For 90 minutes we want to create the illusion that the screen at the far end of the theatre is in fact the reality, and that the flat images are three dimentional. To a large extent it´s the sound that creates the third dimension, the depth, but our minds fool us into believing that we see it."


This is some food for thought and the next time someone says "Please Critique my Short Film" and no attention whatsoever has been paid to the Sound Design of the picture; we need to call attention to it.

I feel this is as important as Composition and Framing, as important as lighting, as important as first rate talent, as important as tight editing and as important as the story itself. We all want to Direct it seems; but it is our best interest to learn all facets of what makes our films 'Sense Surreal'.
 
I agree as well. What I've found is that people will sit through a poorly framed film if it has good audio, but they will NOT sit through an amazingly framed film if the audio is horible. With a great audio track a lot of visual problems can be overlooked.

(Although I must admit that audio is my weakest link, and it has been something that I have been trying to develop over the last couple of months.)
 
I have always thought sound was 50% of the equation in making a film.. the problem with indie filmmaking is two fold..

a) everyone wants to direct
b) relating to a) none of use know anything about sound to make a great audio track to go along with our great editing...

I would love to find an audio guy/gal to collaborate with.. since I really don't want to spend time teaching myself that aspect of filmmaking... best left to someone that really enjoys creating it...

it is an after thought for most people, even myself, but well worth a sticky mention.
 
You are absolutly right. The problem is that good filmsound is so invisible in that the better it is the more natural it sounds and the more you are drawn into the story. I am trying to get better at it also, WWW.filmsound.org is good, so are the Jay Rose posts in DV magazine and at DV.com.
 
Man, it is late, I had better get off to bed - I just re-read john's post, and he had the URL in his post - I must be getting sleepy ... zzzzzzzzzzzzzzzzzzzzzzzzz ....
 
I agree, sound design is VERY important, I also agree with one of the previous posts, it is also an art form by itself. I wonder if there is such a forum for sound designers that we can start collaborating with.
 
John_Hudson said:
"When we make a film, we´re in fact also trying to distort the perception of reality in the audience. For 90 minutes we want to create the illusion that the screen at the far end of the theatre is in fact the reality, and that the flat images are three dimentional. To a large extent it´s the sound that creates the third dimension, the depth, but our minds fool us into believing that we see it."


This is some food for thought and the next time someone says "Please Critique my Short Film" and no attention whatsoever has been paid to the Sound Design of the picture; we need to call attention to it.

John,

This is a great point. A buddy of mine graduated from Berkley College of Music in Synthesis design, and now works specifically on sound design. He gets paid fulltime to design sound FX, deal with what you touched on, ambience, room noise and Foley . So it’s important. I remember him telling me how he had to take out some room noise when designing sound for Scary Movie 3.

Take for instance even some web sites designed in vector based animation such as flash Shiloh Arts , even though mine is maybe not the perfect example of sound design, you can at least see how incorporating sound into your motion can great that third dimension. If you want some outrages examples of sound design incorporated check out 2 Advanced, they are the true innovators in the vector animation community.

Pete :thumbsup:
 
..right on. sound is one of the most important things involved in making a film. sound design can make or break a film. amd change the entire preception of whats happening onscreen. not paying attention to sound is like not paying attention to how the actors are acting. its neglecting an extremely important aspect of the filmmaking process, and writing a big "A" for amature on the forehead of the film.
 
I was once told by a television/film producer I worked with that "Sound *is* the 3rd dimension" - took a few years before that lesson sank in. Great post John!
 
yep

yep

Sound is indeed the 'other 50%' of the movie. I'm aware of this, but I've been focusing on getting those composition and lighting skills honed!

We were planning on having good sound on my next short, which is probably a month away or more from being shot.

Good post John.
 
Excellent post John. I agree with you fully, good sound quality after all is half of every film. By the way my name is Jared, I just joined a few days ago.
 
Totally agree as well, but does this need to be a "sticky"? If you feel it needs to be maybe it can be combined with a whole list of things to make note of/keep in mind in reviews/critiques?
 
I agree 100%.

I just created an ambient soundscape for a scene and it has added so much, I've gotten more into the subtleties of sound design and it is so crucial...
 
As far as I am concerned, sound in most cases is MORE important than visuals in aiding to mood, establishing mood, backup of the video on screen, as well as establishing cohesion and that all important continuity between video cuts. I have always thought of sound as the unsung hero and glue that brings an entire picture together.

If you think about it, sound is 360 degrees around you. It surrounds you, envelops you and can be the making or breaking factor in any real video storytelling, while the video you are watching occupies a rather small amount of what you can actually see (unless you are like my father, the bugger, who has a 51” TV, but let’s move one)

Proper sound is not something easily attained, and sound for video is even harder. Lt’s be straight here. I am not proclaiming myself to be an expert, because I am not. Rather, I have always given the appropriate respect to audio in any video project. I am no Randy Thom, not do I ever expect to be. But, with a musical background, I have always approached sound not as an afterthought, but as a predominant part of the overall storytelling experience. And I can tell you this it has made my mediocre video work rise well above others, simply by appreciating an implementing audio properly (or at least as god as I could).

John Hudsen had it right. Go to http://www.filmsound.org/ and read EVERYTTHING in the “glossaries” section. You will gain more of understanding than you know, and you work will be all the better for it.

Sound is tricky; it can enhance the storytelling, but can also overpower it. Use it well and properly, and it will make you work hit the next level. Ignore it or use is wrongly, and you will be into the realm of armature.

I started off doing sound for video, so I had a bit of a leg up on those around me.

Always remember, good sound can take mediocre video and make it great, but poor sound can take even the best video work and reduce it down to amature feeling levels. Pay attention to you audio. It will make your video.

Here is a link to something I did sound work for:

http://www.zaon.com/rpg/downloads/EridonArrival.wmv

Turn your speakers off and watch it, then turn them back on and watch it again. Although this was a rush job and I was not able to properly set up, seperate the main four passes with volume envelopes and EQ the different passes to my liking, you will still l get an idea of what I mean.

Is it Skywalker sound? Hell No, but to develop and put together the entire 6 second work, literally sculpting base sounds into somthing I wanted in just under a week from start to finish was a task. Please remember, I did NOT like the mix I sent, it was only a reference. But, he said it was good enough, and put it up as is.

Oh, and by the by, the cool rumbling sound as the ship levels off was a modified Lion's growl. Nifty, neh?
 
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