DJClinton
Member
Hi all,
I've just about completed version 1 of a DoF and 3D calculator for all to download (yup for free)
The HVX camera is the BEST option for making 3D images (the kind you need two cameras for)
But before I release it upon you guys and gals, I'd like to get some REAL testing done.
What I require is ACCURATE sizes of the CCD for Width and Height in mm preferably.
AND
Actual Pixel count (which I currently have at 1440 x 810 going on the Whitepaper)
Once it's sorted and tested it'll be released. It will be available for Windows platforms AND Pocket PC (PDA styles) running Windows.
It's a free calculator for all with included DoF based on CoC's, projection sizes and resolutions. Yup, it's a real one.
The 3D side of the calculator tells you how far apart the cameras should be placed in order to achieve the "ideal" 3D effect while reducing eye strain. Also, it has a video manual which gets you up to speed on how to shoot 3D and methods to keep in mind. (a handy feature)
The math is based on a 2006 formula developed in Melbourne, Australia. Unfortunately the guy died of a heart attack shortly after and it's a real pleasure to use such a cool method.
Anyways, enough of my rambling. Your help would be appreciated with these measurements.
Cheers
Clinton
I've just about completed version 1 of a DoF and 3D calculator for all to download (yup for free)
The HVX camera is the BEST option for making 3D images (the kind you need two cameras for)
But before I release it upon you guys and gals, I'd like to get some REAL testing done.
What I require is ACCURATE sizes of the CCD for Width and Height in mm preferably.
AND
Actual Pixel count (which I currently have at 1440 x 810 going on the Whitepaper)
Once it's sorted and tested it'll be released. It will be available for Windows platforms AND Pocket PC (PDA styles) running Windows.
It's a free calculator for all with included DoF based on CoC's, projection sizes and resolutions. Yup, it's a real one.
The 3D side of the calculator tells you how far apart the cameras should be placed in order to achieve the "ideal" 3D effect while reducing eye strain. Also, it has a video manual which gets you up to speed on how to shoot 3D and methods to keep in mind. (a handy feature)
The math is based on a 2006 formula developed in Melbourne, Australia. Unfortunately the guy died of a heart attack shortly after and it's a real pleasure to use such a cool method.
Anyways, enough of my rambling. Your help would be appreciated with these measurements.
Cheers
Clinton