Anhar_Miah
Veteran
Won't work though. Might on a static object while you're panning, but what if something is going the other way? I mean, let's say you're panning to the right, and a car drives through the frame from the right to the left. Your in-camera compensation might straighten out the background, but it'd double-skew the car...
Damn it Barry your right!
after re-reading the paper again, it seems that it was not merely pixel shifting, what they did was "stack" 52 cameras images and then "collated" the 4d data, so that each "slice" occured at exactly the same time, however each camera was at a different point of the scanline,
I've done some basic calculations:
Let P = orginal point in 2d space
Let P' = point captured on cmos im 2d space
thus delta_Error = tan * theta-1 * Height(pixels)
this is for a point travling +ve relative to P,
if however we have a point Q' such that it is traving -ve to point P, then if we apply the corrective transform the resultant point Q'' becomes:
Q'' = (tan*omega-1*height(pixels)) + delta_Error
Note: note to sure about the theat-1