Odyssey 7Q Firmware 2.11.110

I haven't installed it yet, downloading now - but it's nice to see a smaller window between updates - barring any technical snafus, way to go CD!
 
Woot! Today is a good day.

Thanks Convergent. As much bitching as I did about the slow firmware releases, every time I shoot with the 7Q I'm amazed by the image. The 60fps ProRes is a huge welcome.
 
Backward file compatibility - I assume this means the ability to play files from older firmware on the updated version? If so, no joy here - black screen and totally unstable when attempting to play yesterday's material.
 
What type of codec do people work in 4K with in an Adobe Windows environment?

Finally got some time to look at the 4K raw feature.
 
Is there a way to make it so you can record 4K2HD 60fps just by hitting the S&Q button on the camera? I've got the 4K and 2K RAW as options on there right now. To record 4K2HD 60 looks like you go in to the menu and change the rec output. No problem if that's just how it works.
 
The selection of 4K2HD mode v. 4K RAW is done by (1) selecting 4K RAW output on the camera and then (B) selecting the appropriate record mode on the Odyssey7Q.

On the FS700, the menu path is:
[MENU] -> [REC/OUT SET] -> [REC SET] -> [RAW/HD/SD SET] -> [RAW] -> (return to previous menu page) -> [RAW OUTPUT FORMAT] -> [4096x2160/60p]


On the Odyssey7Q:

For 4K RAW, the menu path is
[*] -> [SETUP] -> [MONITOR --> RECORD] -> [FS700 RAW -> RAW (.DNG)]

For 4K2HD:
[*] -> [SETUP] -> [MONITOR --> RECORD] -> [FS700 4K RAW -> PRORES HD (.MOV)]

There are detailed instructions in our FS700 Quick-Start Guide on our website. You should learn how set all of the various controls for triggering, timecode and other functions. That way you can get the most out of your FS700/Odyssey7Q combination. The Quick-Start Guide is available for download on the same page on our website as the new firmware.
 
Backward file compatibility - I assume this means the ability to play files from older firmware on the updated version? If so, no joy here - black screen and totally unstable when attempting to play yesterday's material.
Some files may not play, but the new firmware will allow you to use Safe Eject and the files will be properly logged in the directory so that you can offload them.

It is stated n the manual several times that one should always download all files from the SSDs before loading new firmware. You should always protect your footage.
 
Does this mean 4k 120fps buffered 4k2hd prores recording will work?
Not at this time. Engaging S&Q mode means the camera sends a bunch of metadata info to the Odyssey7Q which confuses the hell out of it in ProRes recording mode. Doesn't mean we can't address it in the future.
 
Some files may not play, but the new firmware will allow you to use Safe Eject and the files will be properly logged in the directory so that you can offload them.

It is stated n the manual several times that one should always download all files from the SSDs before loading new firmware. You should always protect your footage.

No worries, material is safe. Was interested in checking out playback enhancements that's all.
 
This is going to come in SO useful over the next weeks. Thank you and great job!

The 7Q is just about there right? Just 4k ProRes and HFR ProRes left :)

Hey Mitch, wasn't this function quite a hurdle? I'm sure either Amber or Dan said something about if this function can be achieved so can 4k prores @ 60fps because it's the same processing power involved. Is that right or have I misunderstood?
 
This is going to come in SO useful over the next weeks. Thank you and great job!

The 7Q is just about there right? Just 4k ProRes and HFR ProRes left :)

Hey Mitch, wasn't this function quite a hurdle? I'm sure either Amber or Dan said something about if this function can be achieved so can 4k prores @ 60fps because it's the same processing power involved. Is that right or have I misunderstood?

What do you mean by HFR ProRes? 4K 60 ProRes? I guess I could somehow see how 4K 60 RAW being down-sampled to 1080p + compressed into ProRes would be relative to compressing straight to 4K. But then again I just point a camera at pretty things and don't make software for these fancy computer chips!
 
This is going to come in SO useful over the next weeks. Thank you and great job!

The 7Q is just about there right? Just 4k ProRes and HFR ProRes left :)

Hey Mitch, wasn't this function quite a hurdle? I'm sure either Amber or Dan said something about if this function can be achieved so can 4k prores @ 60fps because it's the same processing power involved. Is that right or have I misunderstood?
It was quite the hurdle. In order to confidently process our ProRes files, we use a differential engine. In a nutshell it means that we process a frame twice and see if we get the same result. If there is too much variation we have to double process again, and all in realtime. So first you have to make that work up to 30p to be a viable system, which was our release back in March. Then the task is doubling the speed to get to 60p. Part of the trick to doing this is parallel processing, essentially running two computers in the device at once. You have to keep all that data flowing and make sure that your parallel functions aren't interfering with one another or anything else in the device. And meanwhile you are double or quadruple processing every frame, again in realtime.

If we can parallel process then we can break a 4K video frame into quadrants like four HD frames, and then parallel process them. So this is really the step that had to happen to lead up to the rest of the roadmap in compressed recording. HD 422 to 30p, then HD 422 to 60p, then 4K 422 to 30p, then 2K-> compressed video 422 at 120p, then 444 and whatever else. Please note that 4K 422 to 30p is the same parallel processing as 2K 422 to 120p, because 4x 2K frames equals one 4K frame. Make sense?

The good news is that once you cross one hump the following humps get progressively smaller a challenge, at least until you run out of processing power. HD 422 to 60p is basically two HS 422 to 30p processes running in parallel and combining, so as long as there is space n the engine the challenge is in the combining and staying out of the way of the rest of the device. An FPGA chip is really a colossal pile of logic gates, just a huge bunch of yes/no portals. Eventually you do run out of room.

Thus ends the nerd out lesson for the night!
 
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