This kind of goes to one of the first thing new filmmakers get wrong on a narrative film. Your story doesn't take place on a film set, so capturing sound ON your film set is capturing the wrong sounds.
You can shoot a "small room" in the corner of a huge room and the camera won't know, but it will still sound like a huge room.
Right, and getting it right "in capture" vs. "in post" is always desired when possible. Spectral and physics-based sound tools are getting better and better, such as convolution reverbs and tools like these: https://www.sonible.com/proximityeq/ , https://riddlermike.wordpress.com/2013/08/25/deverb-for-free-removing-reverb-using-free-plugins/ , https://www.plugin-alliance.com/en/products/spl_de-verb_plus.html , https://www.izotope.com/en/products/repair-and-edit/rx/features/de-reverb.html . Once de-verbed, the anechoic sound can then be re-verbeb with convolution etc. for the intended sound location.
Something else I like about old films, such The Good, The Bad, and the Ugly series: all the sounds are done in post! Dialog, Foley, everything! Watching these kinds of films has this ethereal, other-worldly, dream-like effect, and that makes the experience special. Film itself can do this visually as well. Using "in capture" is faster and cheaper, and if the resulting sound fits the story/intended-mood, cool. And there's something to say about "in post" and being able to do literally anything, to create a completely different experience from normal reality.
I haven't used any of the high-end de-verb tools, however if they work well, that's a huge advance which will allow very accurate sounding audio mixes when desired, as well as intentionally 'off'/ethereal sounding mixes like the old Spaghetti Westerns.