Hi there, if anyone would be so kind as to upload a couple 25-30 second clips of pristine Ninja footage from a GH2, I would super appreciate it.
My goal is to come up with an After Effects script/plugin/etc that will convert the non-standard cadence to a clean 23.976 fps... giving us a Mac-only solution as an alternative to the AviSynth method. This would allow for simple batch processing to 23.976 fps ProRes or whatever other codec, and may possibly work in Premiere as well. Of course, it would also be compatible with After Effects on PC as well.
The cadence issue is the only reason I haven't bought a Ninja, so with a couple clips from someone who does have one maybe the problem can be fixed. Here's what I'd love to see in the footage:
Clip A: 25-30 second close-up of a black pen swinging back and forth or moving up and down in front of a white wall... or ideally a closeup of a metronome with a piece of paper sitting behind the arm that creates high contrast.
Clip B: 25-30 second close-up of a stopwatch (or stopwatch-type software) display running.
Thanks in advance for any help.
My goal is to come up with an After Effects script/plugin/etc that will convert the non-standard cadence to a clean 23.976 fps... giving us a Mac-only solution as an alternative to the AviSynth method. This would allow for simple batch processing to 23.976 fps ProRes or whatever other codec, and may possibly work in Premiere as well. Of course, it would also be compatible with After Effects on PC as well.
The cadence issue is the only reason I haven't bought a Ninja, so with a couple clips from someone who does have one maybe the problem can be fixed. Here's what I'd love to see in the footage:
Clip A: 25-30 second close-up of a black pen swinging back and forth or moving up and down in front of a white wall... or ideally a closeup of a metronome with a piece of paper sitting behind the arm that creates high contrast.
Clip B: 25-30 second close-up of a stopwatch (or stopwatch-type software) display running.
Thanks in advance for any help.
Last edited: