Give me a render of what you have, as well as what export options you have. We'll see what happens from there. Also, give me an idea of how long the clip is, and what you'll be doing with it.
it looks like plastic because of the shaders used, it has nothing to do with the renderer, or the render format can Blinder do SSS? you'll meed it on the skin, as far a outfits try making a fuzzy looking inage in photoshop, and applying it as a texture, or work with a multi shader. for mitalic objects you need an inverted fresnel relfection,