unclebob6958
Well-known member
Everyone is addressing technical issues, and it may be a perception issue.
Mics do not hear the way our ears do, mixers and recorders do not process the information the way our brains do, and interfaces and speakers are very imperfect reproductions of reality. By their very nature microphones attenuate and exaggerate in ways that those of us who do audio for a living automatically account for when we set things up. Speakers, even 5.1, provide a very artificial aural focus. As audio post designers/editors/performers we account for all of these things when we create, edit and mix sounds. We understand the concept of creating an artificial sonic reality.
Ironpony, despite many explanations, still insists on using "the real thing" to create his sounds; he just doesn't get that when creating sound FX and Foley you do not necessarily have to use the actual object or perform the actual motions seen on the screen
And using headphones exclusively to edit, monitor and mix doesn't help his situation at all.
Mics do not hear the way our ears do, mixers and recorders do not process the information the way our brains do, and interfaces and speakers are very imperfect reproductions of reality. By their very nature microphones attenuate and exaggerate in ways that those of us who do audio for a living automatically account for when we set things up. Speakers, even 5.1, provide a very artificial aural focus. As audio post designers/editors/performers we account for all of these things when we create, edit and mix sounds. We understand the concept of creating an artificial sonic reality.
Ironpony, despite many explanations, still insists on using "the real thing" to create his sounds; he just doesn't get that when creating sound FX and Foley you do not necessarily have to use the actual object or perform the actual motions seen on the screen
And using headphones exclusively to edit, monitor and mix doesn't help his situation at all.