Mountain Andromeda Footage

cardmaverick

Well-known member
Ok, here it is, the long anticipated mountain footage...

HD (83MB):

http://www.chrisnuzzaco.com/special_uploads/mountain_web_hd.mov

Low Res (30MB):

http://www.chrisnuzzaco.com/special_uploads/mountain_web_small.mov


Vimeo Version: Vimeo is awesome! This clip will show the colors very accurately, though the compression seems to bang up the luminance a bit and give the shot a sort of macro block feel.

http://vimeo.com/digitalcinemachannel

Uncompressed Tiff Frames:

http://www.chrisnuzzaco.com/special_uploads/mountain1.tif

http://www.chrisnuzzaco.com/special_uploads/mountain2.tif

http://www.chrisnuzzaco.com/special_uploads/mountain3.tif

http://www.chrisnuzzaco.com/special_uploads/mountain4.tif

Footage Tech Specs:

DVX100 Andromeda. 60ccM filter, manual white balance. 12 bit to 10 bit LUT used (nuzzaco_contrast_0). Rendered to 16 bit tiff image sequence. Color corrected in After Effects 7.0. Lateral chromatic aberration correction used.

Shot in Shenandoah National Park.

Color Correction Demo

This shows the footage before and after color correction, its quite a difference.
http://www.chrisnuzzaco.com/special_uploads/making_of_mountains_web.mov
 
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Here's some more info....

Yes there is noise in some of the forest footage, but that is because I'm using the full dynamic range of the camera. This is natural for any format actually, even film will show noise in the dark if you push it far enough. I don't normally recommend using the cameras full range, due to the noise that appears in the very lower end of the range. If you'll look at the flowers again, you can see what I mean, its virtually "noise free" looking. But since I can't truck in some 100,000 watt Soft Sun light, I had to stretch out the range for anything I shot in the forest. I have to say, its quite nice being able to even do that in the first place. This type of shoot would have killed a stock HVX or DVX. The nice thing about Andromeda's lower end noise is that it simply looks like analog grain, not the really nasty looking macro blocks, banding, etc... I could have noise reduced, but I decided I'd let it all go for this one. In some shots I can really do some killer noise reduction, but these shots wouldn't have worked so well, too many fine details in the leaves would have turned to mush.

The duplicate frames in some of the shots would be from time remapping, which I used to slow a few shots down more, I felt they were a tad to fast.

As for me looking soft focus in the walk by shot, it's because of the speed I walked at, the shutter, and being a one man team :) I just focused on the tree and walked close to it, all the shots of me involved some focus guess work. LOL. I really need a good AC.

No adapter used.

Como,

I shot the trees from a scenic overlook alongside Skyline Drive.
 
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I actually used the shadow/highlight effect to do that. Curves is a nice tool, but shots like this, where you really need to isolate and lighten the shadows without hurting the highlights, I find the shadow/highlight effect much better suited.

If you look carefully, you'll see the original CA, which is typically the worst looking at the edges of the frame.
 
Just added new link to Vimeo version of the clip in the original post. Check it out, the colors are pretty close to the original :)
 
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