EJ Pennypacker said:IMO it all boils down to whether you're crafting a character-driven piece, over something like a high-concept piece.
IMO, if you're creating something you want to sell to the studios, and you're interested in making a career in H-Wood, then the 'concept' has to be placed first (unless character is part of that concept) over the inital creation of a character.
In the end, whatever gets you writing your story in the first place - is the best thing. Whether character comes before premise, it could be one of the same/ or is the same.
It's nearly impossibly to debate 'what comes first' (character vs premise) as not all writers think alike, and there's no possible way in earth to measure this with statistics (how can you record thoughts of the writers?).
But I'm my opinion, it's better to create a solid, marketable and interesting premise, *then* create the characters to populate that universe of your story. Not the other way around.
EJ
My response is that the nebulous and mysterious nature of the creative process doesn't give one the luxury of deciding a character versus concept/story starting point. It's in fact entirely possible that it might be a "Setting" that gets the ball rolling. I think it comes down to something a writer finds inspiring. It could be a character, a story idea, a setting, or an obscure scene--such as the train/airplane scene in North by Northwest. It could be a piece of music. A line, Who knows. It's that spark that ignites a story. They;re all valid and all been used in one form or another.
You know what's worked for you in the past. But what works for you may not work for me--so there's no reason to discourage other approaches to developing a story.