stephenlnoe
Well-known member
Dave_Fisk said:I cut dialogue every day. This is called split mono. If you pan them in different places in the stereo field, then they are just panned, that doesn't make them stereo. Now, you can do a stereo or surround mix, in which case you will most likely place your dialogue in the center for almost everything. Even on a wide shot, if people are moving around in the frame, they are still right smack dab in the center of the mix. If you start moving people around all over the place in the mix, unless they are really out of frame, or it's a close up, and they move across the frame, you tend to make the audience uneasy. They don't know why, but they know something is funky. I've seen it happen. You know the "something didn't sound right, but I'm not sure what it was" kind of thing.
You usually want to keep as much of that production sound as possible. You don't want to cut around the dialogue, and try to fill it in with bg's later. You'll have huge gaping holes in your dialogue tracks that will make it nearly impossible to mix. You do want to have bg's cut, obviously, but the main goal of adding bg's is not to cover up, or fill in. You want to add bg's to sweeten, or add a certain feel. Also, when cutting dialogue you usually don't put each talent on their own track. You have different tracks for different camera angles. It ends up being better for the re-recording mixer.
-Dave
Dave, we are on the same page. What was shown is the start, not the finish. I don't know what sound floor you're working with but we are talking the same language. You need control of the dialog(s) on a discrete channel if you want to work with them in the mix. Let's not do this.
Let's let YoungMan post some results and then suggest on improvements instead?