The Young Guy
Carbonite Member
My Boom mic is able to produce great quallity audio but it only recoreds Mono audio. I was wondering if their is a program or trick in Final Cut Pro or Soundtrack that could make my audio to stereo?
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The Young Guy said:My Boom mic is able to produce great quallity audio but it only recoreds Mono audio. I was wondering if their is a program or trick in Final Cut Pro or Soundtrack that could make my audio to stereo?
stephenlnoe said:I don't know those programs but you have three options for making stereo out of mono audio.
1. Take your mono track and duplicate it. Place each on it's own tracks in your NLE. Pan one track 75% to full left and the other 75% to full right. Now use your fader and do a mix automation between the two tracks to create your own stereo. Automation is easy if you're following talent on screen. Just fade between the tracks to follow the talent.
2. If your program supports VST plugs then there is such an animal called a 'stereo spread' plugin which will take a mono clip and spread it with a delay which is built into the VST. It's a nice invetion from Steinberg and adds a mild compressor along for the ride. This is by far the easiest way.
3. Just add a cross delay on the mono clip. In order to do this you'll need to take the mono clip and place it on a stereo track. By default the mono will play equally in the panorama but if you put a cross delay audio effect on the clip you'll see that it spreads the mono clip on the stereo panorama and will create a very shallow echo across the channels. Make sure to set the delay time yourself and not take the default unless there is a defaul specifically made to 'thicken' or 'sweeten' vocals. The delay should be short, not long.
These techniques are true across the board for Sonar 4 Producer to Wavelab to Nuendo to Adobe Audition. I'm sure FCP or it's companion that you list will have one of the three methods for you.
good luck and post some results if you have the time...
tigeba said:1. This isnt stereo, this is just panning. There is no point to cloning the track, as you get exactly the same result panning a mono track.
2 & 3: These are fine suggestions for music (I do similar things all the time), but they are not really apropriate for dialogue (for example) unless you were trying to match ambience. The original poster never actually mentioned what they wanted to do, but I assumed the topic was dialogue since he mentioned a boom.
stephenlnoe said:#1. You can't apply a panning law to a mono track in stereo. It doesn't work that way. You'll have to fill the ambient sound on the other track in some way. This is why two clips are necessary instead of one. Now you could just place the mono clip on a stereo track and pan it around where you want it, that is for sure. If you want stereo you'll need both tracks panned and then fade between them. Do you see? If you pan the mono full left then there is no way to get stereo on the right. If you have a separate track you can use the faders instead and retain the stereo.
s.noe
tigeba said:This is incorrect. If you want something in the left speaker you put it on a track and pan hard left, and there is no signal on the right channel. If you want a little signal on the right , then you pan it 90% left (for example) and you get a little audio on the right. All that panning does it control the relative level of signal in the left or right channel. You gain nothing by duplicating a track. The source material is completely correlated, it is not stereo. The only thing you gain is volume. This has nothing to do with panning law. Panning law is just a formula that a particular mixer (assuming it implements some sort of panning law) uses to make sure that the output maintains equal power (relative to other sources) as you pan.
Dave_Fisk said:Well, if you knock things out of phase, maybe add some delay, you can create the illusion of stereo, but that's not stereo. Stereo is either two mics, or a stereo mic, with two seperate signals onto two tracks of tape (or disc, or flash card), that then is two tracks in post, that then gets mixed in stereo (or into the surrounds).
Again, if you take a mono signal, and put it on the left and right channels, that's dual mono, even if you mess with it with plug ins.
Even then, production dialogue is ALWAYS recorded in mono, and almost always mixed to the center channel in the final mix. The only times it's not in the center is if the character is off camera, or is close in the shot, and walks across the frame, and you need to do a pan on it.
-Dave
stephenlnoe said:Let's say you have two people in the scene and you have recorded dialog between them in mono. If you take the single track and duplicate it onto two tracks you can pan them to different positions in the sound field. Now intercut between the tracks according to the dialog and use faders and panners to position the dialog where it needs to be and the level you want . Fill in the cut out dialog (per track) with room noise.
This is done all the time as well as the other effects.
Dave_Fisk said:I cut dialogue every day. This is called split mono. If you pan them in different places in the stereo field, then they are just panned, that doesn't make them stereo. Now, you can do a stereo or surround mix, in which case you will most likely place your dialogue in the center for almost everything. Even on a wide shot, if people are moving around in the frame, they are still right smack dab in the center of the mix. If you start moving people around all over the place in the mix, unless they are really out of frame, or it's a close up, and they move across the frame, you tend to make the audience uneasy. They don't know why, but they know something is funky. I've seen it happen. You know the "something didn't sound right, but I'm not sure what it was" kind of thing.
-Dave