cameramanben
Well-known member
Hi All,
after a couple of days of trying out every combination of adjustments I could think of (picking off a few bugs along the way), I've just uploaded a new build of LUTCalc:
LUTCalc Main Page
LUTCalc Github Releases Page
LUTCalc For Mac Github Releases Page
It's mostly bugfixes, some code reorganisation to be easier to maintain and develop, and I've slipped in a new colour tool I've been experimenting with. I call it 'PSST-CDL', for (P)rimary, (S)econdary and (S)kin (T)one colour decision list. The idea is that it is based on a polar version of YPbPr (Y is luminance, then Pb and Pr, which are basically the x and y on a vectorscope, are represented as an angle and a magnitude).
The big trick is that the 'angle' parameter between each 'colour' (blue->magenta->red->skin tone->yellow->green->cyan->blue again) is constant, 1. +/- 7 takes you back to your original colour.
It's rather like the HSV or HSL controls in Photoshop, but more so. ;-)
You can define colour shifts, saturation and the S, O and P controls of ASC-CDL for each of the seven channels, then click 'Refinements' to lock down values in between. On that tab there is a row of checkboxes underneath which locks the values. I do still need to add instructions within LUTCalc, but I'm keen to make them clear! ;-)
I've also finally shown a bit of love to the rather neglected 1D option and the ASC-CDL controls (minus saturation) are now available to 1D LUTs.
Anyway, please give me feedback and set me on any bugs. I've tried hard to make sure it's working before posting this, but it's very easy to miss something!
Ben
after a couple of days of trying out every combination of adjustments I could think of (picking off a few bugs along the way), I've just uploaded a new build of LUTCalc:
LUTCalc Main Page
LUTCalc Github Releases Page
LUTCalc For Mac Github Releases Page
It's mostly bugfixes, some code reorganisation to be easier to maintain and develop, and I've slipped in a new colour tool I've been experimenting with. I call it 'PSST-CDL', for (P)rimary, (S)econdary and (S)kin (T)one colour decision list. The idea is that it is based on a polar version of YPbPr (Y is luminance, then Pb and Pr, which are basically the x and y on a vectorscope, are represented as an angle and a magnitude).
The big trick is that the 'angle' parameter between each 'colour' (blue->magenta->red->skin tone->yellow->green->cyan->blue again) is constant, 1. +/- 7 takes you back to your original colour.
It's rather like the HSV or HSL controls in Photoshop, but more so. ;-)
You can define colour shifts, saturation and the S, O and P controls of ASC-CDL for each of the seven channels, then click 'Refinements' to lock down values in between. On that tab there is a row of checkboxes underneath which locks the values. I do still need to add instructions within LUTCalc, but I'm keen to make them clear! ;-)
I've also finally shown a bit of love to the rather neglected 1D option and the ASC-CDL controls (minus saturation) are now available to 1D LUTs.
Anyway, please give me feedback and set me on any bugs. I've tried hard to make sure it's working before posting this, but it's very easy to miss something!
Ben
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