To take a bit of an off ramp here...
Addressing what is a "sound" issue:
Based on my experience, and that of other professionals that I deal with, a noisy camera isn't the sole responsibility of the sound department. Sound department lets the correct person know "hey, your camera is causing too much noise and is ruining the sound. We can do 'x', 'y', or 'z' to fix this". If camera department is unwilling to help solve this issue, there is nothing else the sound department can do. This is what is known as an equipment problem. If you decide to shoot right next to an airport, you let the proper people know "hey, all these planes are going to ruin takes", and that's all you can do. This is what is known as a location problem. When you combine an equipment problem with a location problem that causes issues for sound, all of a sudden it becomes a sound problem even though the sound department did not create this problem. It is our job to help resolve these issues, but we are not miracle workers and if the folks that caused these problems are not willing to do what it takes to fix them, then they need to understand what the results will be and as a sound mixer it is YOUR job to make sure you make note of this in your sound reports so picture editorial and dialogue editorial don't throw you under the bus later on down the line. I'm not saying completely ignore issues. If you have an echoey room then you need to try and knock that down. That's what we do. But when equipment and location become so absurd that it gets to the point where there is potential for no usable dialogue no matter what, then it ceases to be a sound problem. This isn't just my opinion. This has been discussed with LOTS of heavy hitters over on JWSound a lot.
Addressing what is a "sound" issue:
Based on my experience, and that of other professionals that I deal with, a noisy camera isn't the sole responsibility of the sound department. Sound department lets the correct person know "hey, your camera is causing too much noise and is ruining the sound. We can do 'x', 'y', or 'z' to fix this". If camera department is unwilling to help solve this issue, there is nothing else the sound department can do. This is what is known as an equipment problem. If you decide to shoot right next to an airport, you let the proper people know "hey, all these planes are going to ruin takes", and that's all you can do. This is what is known as a location problem. When you combine an equipment problem with a location problem that causes issues for sound, all of a sudden it becomes a sound problem even though the sound department did not create this problem. It is our job to help resolve these issues, but we are not miracle workers and if the folks that caused these problems are not willing to do what it takes to fix them, then they need to understand what the results will be and as a sound mixer it is YOUR job to make sure you make note of this in your sound reports so picture editorial and dialogue editorial don't throw you under the bus later on down the line. I'm not saying completely ignore issues. If you have an echoey room then you need to try and knock that down. That's what we do. But when equipment and location become so absurd that it gets to the point where there is potential for no usable dialogue no matter what, then it ceases to be a sound problem. This isn't just my opinion. This has been discussed with LOTS of heavy hitters over on JWSound a lot.