Lighting setup used in this scene from "The Covenant"

That wide shot is definitely from the same scene, right? Just wondering because the lighting is pretty significantly different on the seated guy as well.

Actually Charles you are correct! That wide shot is not from the same scene as the first 3 images I posted. It took place in a different part of the film but was the only wide shot revealing a little more geography from the room. Scrubbing through more of the scene in that room you can see there appears to be a 2nd window to that room as well.

I've gone ahead and updated the original post to identify the scenes properly. Here are more images of Scene "B":

Scene B:
Covenant-scene-B-001.jpg


Scene B:
Covenant-Scene-B-002.jpg


Scene B:
Covenant-Scene-B-003.jpg


Scene B:
Covenant-Scene-B-004.jpg


Scene B:
Covenant-Scene-B-005.jpg


Scene B:
Covenant-Scene-B-006.jpg
 
if we are talking the first page of the thread.... the semi close of the kid standing i am pretty sure has a low bounce. Look at his eye area.... the light eyebrow bones, the nose shadow going upwards. The bounce is just small enough to become semi hard. Maybe a source 4 bounced on a card?
 
Where can I buy one of these source 4's in Toronto, Canada? Also what's the deal with using a Joker HMI with source 4 body? Isn't the source 4 a light in itself?
 
You can find many used source 4's online and they're cheap. They are primarily used for stage lighting. The Joker is a much brighter source and it's daylight balanced.
 
I read somewhere about using a K5600s adapter to mount a source 4 on a Joker HMI. My guess that is just to yield a better quality light?

On a side note if anyone knows any good used HMI's for sale in GTA please let me know...
 
I have a Joker 800 and a 575 HMI knockoff if you ever need to borrow them. Yes the adapter from K5600 is a handy little device. Need to grab one.

I read somewhere about using a K5600s adapter to mount a source 4 on a Joker HMI. My guess that is just to yield a better quality light?

On a side note if anyone knows any good used HMI's for sale in GTA please let me know...
 
That's a "Jo-Leko"--400 or 800 Joker mated with a Leko lens barrel. I use it a lot and it's a handy tool. Lots of punch in a 5600 environment and the advantages of the leko optics.

Okay, so the plot thickens--the second window (like the second gunman) answers the riddle. The standing shot now makes a great deal more sense. A good size unit outside the wind behind standing chap (again not knowing if this is a set of practical, and balanced for 3200 or 5600, could be an HMI or big tunsten unit), aimed like the other one at a downwards angle. I now see the effects of this on his pants leg--notice that the camera left side is signficantly hotter as it is hit by the window source slightly behind him. You can see the effect of that light on the wall to the far right. I will now agree with legrevdotcom that a low bounce could have been positioned just off camera left to steal some of that light and return it back to the gent, which would explain the wrap around the front on his pants etc. (without the presence of that window, it wasn't as likely to be able to use a bounce to create that look). It would have to be a fairly small one to create that hard of a nose shadow, probably no more than a 2x2, or it could be a small kino.
 
So let me get this straight, in Scene "A" in the first post you think the young standing chap was lit similarly to the older sitting gent.. ie. straight down hard angle, and that's where the pant leg is being lit up from? But still we see a hard shadow upwards on his shirt collar... ?
 
Yes, with the hard downlight from the window that is slightly behind, so it is giving him a slightly back side light, and then they could have picked that up with a bounce, possibly a silver side "pizza box" (2x2). A small hard bounce could deliver that quality of shadow. It also could be a 2x4 Kino as well.
 
I guess it wouldn't be hard to test. Seems like we all pretty much agree that the setup is minimal.
The HMI outside would have to be close and a bit up? I mean to get that angle of light and the quick fall off?

Never the less, thanks for sharing those stills. I really do enjoy that kind of dry desaturated look.
 
I still can't believe such a hard edged shadow from a bounced light, okay with a silver side yes I guess that would be possible.. but this is one setup I definitely need to try and recreate. I'm just facinated there does not appear to be a lot of spill, but as suggested with dark wooden walls they do need a lot of light to light up.

I really love this look, I gotta get me some lekos to try. (or HMI)
 
Heh... I didn't realise the Dave Mullen thread existed till now and I guess I should have read it earlier. But I wasn't too far off...
Not having tried dark wooden panelling I didn't know that either. I wonder how much light you actually need to lift them up.

But yeah... that Leko Source seems very interesting now :D I wonder what it would cost to have it modded here in EU.
 
I just got my hands on a Source 4 25-50 degree light! It's the 150w HID model which is still pretty good in terms of photo metrics (49fc at 35' at 26 degrees), but I thought I would appreciate the fact its adjustable and give me something to tinker around with.

Will be sure to test it out once I get it and post some frame grabs..
 
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