LEAKED: CANON EOS M50, 4k

Personally what's holding me is making time to learn resolve, second I like how premiere is linked to after effects and photoshop. But if this crashing business doesn't stop it might force people like me to make the time to learn resolve and migrate.

Get the guide and give yourself a day. :)

The basics don't take long to learn. I'm actually at a point where I almost prefer Resolve for editing over LightWorks, even though LightWorks is so streamlined and efficient, but I like being able to edit 8K Redcode on an ultrabook without having to carry around my eGPU.
 
Get the guide and give yourself a day. :)

The basics don't take long to learn. I'm actually at a point where I almost prefer Resolve for editing over LightWorks, even though LightWorks is so streamlined and efficient, but I like being able to edit 8K Redcode on an ultrabook without having to carry around my eGPU.

How long have you been using resolve? Have you used premiere pro? It seems based on your comment Resolve is superior in real time playback and rendering times ! Comparing resolve to premiere pro can you list few features/advantages that resolve provides over premiere pro.
 
Ehm... it's going to a 4.2.0 camera... why would it be anything else. Those raw files are only interesting if you take **** loads of stillls during jobs. I have to admit, I have yet to have had a job where I said to myself, dammit those cr2 files take up a lot of space.
 
How long have you been using resolve? Have you used premiere pro? It seems based on your comment Resolve is superior in real time playback and rendering times ! Comparing resolve to premiere pro can you list few features/advantages that resolve provides over premiere pro.

I've been using Resolve for around six years now, and I have edited in Premiere quite a bit as well, around 12 hour-long wedding videos just about a year ago.

Objective ones:
It's faster, especially with raw footage.
Color management... no comparison. Premiere isn't even playing the same game.
Color grading... well, let's face it; color grading in Premiere is a joke, and definitely not a good one. Just try stacking Lumetri effects and watch your playback tank.
Workflow... again, no comparison -- you get everything except compositing in a single application, each with a dedicated workspace and by far the best collaboration tools in the industry.
Resolve's tool for syncing audio is excellent, and I've only found one other that's nicer (Scratch's). Resolve handles timecode based syncing like Avid does, Premiere isn't even in the ballpark.
Project loads... it takes about as long for Resolve to load a feature film project with 8K Redcode as it does for Premiere to load the same project... using the HD DIs. That comparison is a bit off though, because the machine Premiere was running on is faster than mine, and I haven't upgraded my ultrabook to 32GB yet (still only 16).
Scopes. Resolve's are very good.
Trackers. Resolve's are very good.
Resolve also costs less.

Subjective:
I find Resolve to be far more user friendly. I kept finding things in Premiere that drove me nuts, mainly just usability oriented. Resolve's UI isn't nearly as flexible, but it's efficient. It borrows a lot from both Media Composer and Final Cut.
Smart bins.

The down side to Resolve is that since it will push your machine as far as your machine will let it, it does depend a lot more on the machine for stability. Give it a buggy display driver, and you'll get a lot of crashes.

I can't compare multicam in Resolve to Premiere's yet; as far as I can tell, mutlicam sync is one of the few things that Premiere does right. I also don't find that Resolve's H.264 encoder is all that great (it either makes files so big that you wonder why you didn't just use DNxHR, or you get block compression artifacts). No such problem with a mezzanine codec though.
Premiere handles H.264 better than Resolve does. I was able to edit multicam sequences with fives H.264 tracks in Premiere using a dual-core ultrabook with only the integrated Intel GPU interactively.

Big plus:
Resolve isn't just getting shockingly large updates and betas that are more solid than you'd expect from a beta, the product manager routinely follows Resolve specific boards and responds not just to bug reports but also to feature requests. Often. It's like Assimilate and SGO and Red levels of support. It's pretty surprising. Now if only Fusion got the same level of support...
 
Canon can still compete because they are user friendly and have great color, oh and great auto focus. Sony and Panasonic are both niche cameras IMHO.

This is Canon's first cheap 4k camera so that is significant. I won't buy it. I have a GH5 and soon GH5s, which is capable of far better footage. Won't have the lightning fast auto focus though, which is too bad.
 
Ehm... it's going to a 4.2.0 camera... why would it be anything else. Those raw files are only interesting if you take **** loads of stillls during jobs. I have to admit, I have yet to have had a job where I said to myself, dammit those cr2 files take up a lot of space.

It is actually a somewhat big deal of you tend to do timelapse with a still camera. If I shoot timelapse, it is usually just planting a camera and letting it take long exposure pictures of the landscape. In that case, having as much card space and DR as possible is important.
 
I've been using Resolve for around six years now, and I have edited in Premiere quite a bit as well, around 12 hour-long wedding videos just about a year ago.

Objective ones:
It's faster, especially with raw footage.
Color management... no comparison. Premiere isn't even playing the same game.
Color grading... well, let's face it; color grading in Premiere is a joke, and definitely not a good one. Just try stacking Lumetri effects and watch your playback tank.
Workflow... again, no comparison -- you get everything except compositing in a single application, each with a dedicated workspace and by far the best collaboration tools in the industry.
Resolve's tool for syncing audio is excellent, and I've only found one other that's nicer (Scratch's). Resolve handles timecode based syncing like Avid does, Premiere isn't even in the ballpark.
Project loads... it takes about as long for Resolve to load a feature film project with 8K Redcode as it does for Premiere to load the same project... using the HD DIs. That comparison is a bit off though, because the machine Premiere was running on is faster than mine, and I haven't upgraded my ultrabook to 32GB yet (still only 16).
Scopes. Resolve's are very good.
Trackers. Resolve's are very good.
Resolve also costs less.

Subjective:
I find Resolve to be far more user friendly. I kept finding things in Premiere that drove me nuts, mainly just usability oriented. Resolve's UI isn't nearly as flexible, but it's efficient. It borrows a lot from both Media Composer and Final Cut.
Smart bins.

The down side to Resolve is that since it will push your machine as far as your machine will let it, it does depend a lot more on the machine for stability. Give it a buggy display driver, and you'll get a lot of crashes.

I can't compare multicam in Resolve to Premiere's yet; as far as I can tell, mutlicam sync is one of the few things that Premiere does right. I also don't find that Resolve's H.264 encoder is all that great (it either makes files so big that you wonder why you didn't just use DNxHR, or you get block compression artifacts). No such problem with a mezzanine codec though.
Premiere handles H.264 better than Resolve does. I was able to edit multicam sequences with fives H.264 tracks in Premiere using a dual-core ultrabook with only the integrated Intel GPU interactively.

Big plus:
Resolve isn't just getting shockingly large updates and betas that are more solid than you'd expect from a beta, the product manager routinely follows Resolve specific boards and responds not just to bug reports but also to feature requests. Often. It's like Assimilate and SGO and Red levels of support. It's pretty surprising. Now if only Fusion got the same level of support...


Thanks for sharing a balanced opinion. I am shure Blackmagic Design is going to have another decent upgrade for resolve this NAB. If I was to switch anytime soon, Resolve would be on the top of my list along with Grass Valley Edius Pro.
 
Edius is pretty nice, though I haven't used it in a while. I'm hoping that Grass Valley will pull a Black Magic with Rio now that it owns Snell Advanced Media. The NLE category is finally getting a solid shakeup.
 
I've been using Resolve for around six years now, and I have edited in Premiere quite a bit as well, around 12 hour-long wedding videos just about a year ago.

Objective ones:
It's faster, especially with raw footage.
Color management... no comparison. Premiere isn't even playing the same game.
Color grading... well, let's face it; color grading in Premiere is a joke, and definitely not a good one. Just try stacking Lumetri effects and watch your playback tank.
Workflow... again, no comparison -- you get everything except compositing in a single application, each with a dedicated workspace and by far the best collaboration tools in the industry.
Resolve's tool for syncing audio is excellent, and I've only found one other that's nicer (Scratch's). Resolve handles timecode based syncing like Avid does, Premiere isn't even in the ballpark.
Project loads... it takes about as long for Resolve to load a feature film project with 8K Redcode as it does for Premiere to load the same project... using the HD DIs. That comparison is a bit off though, because the machine Premiere was running on is faster than mine, and I haven't upgraded my ultrabook to 32GB yet (still only 16).
Scopes. Resolve's are very good.
Trackers. Resolve's are very good.
Resolve also costs less.

Subjective:
I find Resolve to be far more user friendly. I kept finding things in Premiere that drove me nuts, mainly just usability oriented. Resolve's UI isn't nearly as flexible, but it's efficient. It borrows a lot from both Media Composer and Final Cut.
Smart bins.

The down side to Resolve is that since it will push your machine as far as your machine will let it, it does depend a lot more on the machine for stability. Give it a buggy display driver, and you'll get a lot of crashes.

I can't compare multicam in Resolve to Premiere's yet; as far as I can tell, mutlicam sync is one of the few things that Premiere does right. I also don't find that Resolve's H.264 encoder is all that great (it either makes files so big that you wonder why you didn't just use DNxHR, or you get block compression artifacts). No such problem with a mezzanine codec though.
Premiere handles H.264 better than Resolve does. I was able to edit multicam sequences with fives H.264 tracks in Premiere using a dual-core ultrabook with only the integrated Intel GPU interactively.

Big plus:
Resolve isn't just getting shockingly large updates and betas that are more solid than you'd expect from a beta, the product manager routinely follows Resolve specific boards and responds not just to bug reports but also to feature requests. Often. It's like Assimilate and SGO and Red levels of support. It's pretty surprising. Now if only Fusion got the same level of support...

Just some thougts from PPRo user who is trying to switch to Resolve last couple months.

- free version of Resolve is crashing all the time
- free version of Resolve is way slower
- missing many audio features (ie “fill left/right for audio track)
- missing syncing clips based on audio on timeline
- very limited options how to customize workspace (stupid when working on one monitor)
- not possible to copy audio effects from clip to clip
- cant have multiple timelines with multiple resolutions and framerates
- i have to set my setting of timeline at the beginning and cant change them later

Also missing Dynamic Link, but thats expected. Not a deal breaker.

Is the paid version faster and more stable?
 
Just some thougts from PPRo user who is trying to switch to Resolve last couple months.

- free version of Resolve is crashing all the time
- free version of Resolve is way slower
- missing many audio features (ie “fill left/right for audio track)
- missing syncing clips based on audio on timeline
- very limited options how to customize workspace (stupid when working on one monitor)
- not possible to copy audio effects from clip to clip
- cant have multiple timelines with multiple resolutions and framerates
- i have to set my setting of timeline at the beginning and cant change them later

Also missing Dynamic Link, but thats expected. Not a deal breaker.

Is the paid version faster and more stable?
Resolve 12 was ok for me, but 14 has been very crashy.
 
The camera is meant for vloggers, a field in which it will dominate - flippy screen, autofucs, colors soc and 4k = success. The camera is too small to have any kind of advanced codec. It doesn't make sense to be asking anything more from it.

Sony and panny haven't done anything to their numbers either. This camera will render their products even more niche.
 
^ That. It will be a very successful camera for vloggers, and relatively useless for people shooting anything else.
 
Is the paid version faster and more stable?

Crashing in my experience has usually been a result of hardware or driver problems for me. I had a constant battle with my eGPU when using my crappy Razer Blade Stealth, and it's been rock solid on my Spectre x360.

I don't like the frame rate rigidity either. That's an often requested change.

Speed wise the main difference between the paid and free versions is that the paid version supports GPU based hardware acceleration for h.264 video. Resolve doesn't use QuickSync and probably never will, because of its image processing pipeline. Premiere handles h.264 a *lot* better than Resolve does, and I think that's due to using QuickSync.

I've been color grading a 90 minute film in Resolve, shot in 8K. It's been solid and smooth, even with a single 90 minute timeline. My machine is definitely not ideal, it's a Spectre x360 with a Kaby Lake-R and an eGPU, yet it's been working... even for the 12-hour renders.
 
I've been using Resolve for around six years now, and I have edited in Premiere quite a bit as well, around 12 hour-long wedding videos just about a year ago.

Objective ones:
It's faster, especially with raw footage.
Color management... no comparison. Premiere isn't even playing the same game.
Color grading... well, let's face it; color grading in Premiere is a joke, and definitely not a good one. Just try stacking Lumetri effects and watch your playback tank.
Workflow... again, no comparison -- you get everything except compositing in a single application, each with a dedicated workspace and by far the best collaboration tools in the industry.
Resolve's tool for syncing audio is excellent, and I've only found one other that's nicer (Scratch's). Resolve handles timecode based syncing like Avid does, Premiere isn't even in the ballpark.
Project loads... it takes about as long for Resolve to load a feature film project with 8K Redcode as it does for Premiere to load the same project... using the HD DIs. That comparison is a bit off though, because the machine Premiere was running on is faster than mine, and I haven't upgraded my ultrabook to 32GB yet (still only 16).
Scopes. Resolve's are very good.
Trackers. Resolve's are very good.
Resolve also costs less.

Subjective:
I find Resolve to be far more user friendly. I kept finding things in Premiere that drove me nuts, mainly just usability oriented. Resolve's UI isn't nearly as flexible, but it's efficient. It borrows a lot from both Media Composer and Final Cut.
Smart bins.

The down side to Resolve is that since it will push your machine as far as your machine will let it, it does depend a lot more on the machine for stability. Give it a buggy display driver, and you'll get a lot of crashes.

I can't compare multicam in Resolve to Premiere's yet; as far as I can tell, mutlicam sync is one of the few things that Premiere does right. I also don't find that Resolve's H.264 encoder is all that great (it either makes files so big that you wonder why you didn't just use DNxHR, or you get block compression artifacts). No such problem with a mezzanine codec though.
Premiere handles H.264 better than Resolve does. I was able to edit multicam sequences with fives H.264 tracks in Premiere using a dual-core ultrabook with only the integrated Intel GPU interactively.

Big plus:
Resolve isn't just getting shockingly large updates and betas that are more solid than you'd expect from a beta, the product manager routinely follows Resolve specific boards and responds not just to bug reports but also to feature requests. Often. It's like Assimilate and SGO and Red levels of support. It's pretty surprising. Now if only Fusion got the same level of support...

thank you for the thoughtful sharing.

as someone who is just functional in fcpx, i never found myself interested in adobe's premiere pro.

but i am very interested in resolve.

i am working on a loaded 2015 imac i7/40gb ram/AMD Radeon R9 M395X 4096 MB

aside from the obvious practice, practice, practice, what can you recommend as a learning tool?

again, thanks for the sharing.

be well.

rob
smalltalk.productions/nyc
 
I like FCPX also... but I don't have a mac at present ��

Your rig should do pretty well... it's more powerful than mine.

There are a lot of free tutorials, FXPHD has a series by Warren Eagles that's very good, MixingLight has some highly recommeded tutorials, and the Definitive Guide that BMD shipped recently is a solid intro to Resolve 14.

It's funny that this new camera is so unexciting that it didn't hold interest for long ��
 
I'm curious what the 4K crop is on this camera. It says it has 5-axis electronic image stabilization, so that means a crop.
 
I'm curious what the 4K crop is on this camera. It says it has 5-axis electronic image stabilization, so that means a crop.

I am pretty excited. I have been holding off on buying a new stills camera until I found something that might be useful in conjunction with my Canon Cinema Cameras. This might be the first Canon camera to do that. And cheap. It will certainly be a step up from my Eos-M1 cameras. I actually really like the little EOS-M lenses for their size and what they do. I can't wait to test it on a single handled gimbal.
 
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