Gunshots

Unfortunately, I seem to have lost the first two tests, but here is the third one. Just imagine one and two being even brighter, and the shape being slightly larger. :|

Test 3
Higher rez of the final version I already posted; this is Test 4. I used the same method for the rest of the 200 flashes that I added in post for this movie.

Btw, this is the first compositing work I had ever done, which is why it took so many tries to get it too look decent. :)

Also, in case anyone cares, in the actual shot in the movie, there are 6 shots fired (two bursts of 3), and they are matched up with sound. That was actually one of the hardest things with this film.

I got the film with one layer of audio and all the sound effects already in. :|

It was a pain in the ass trying to match the flashes up with sounds that you can't hear or see because After Effects doesn't have a sound wave viewer. :|
 
virum. if you output your muzzle flash effect as a video file. and add the sound to the video, the sound will automatically be sinked with the muzzle flash every time you place it on the timeline. :thumbsup:
 
iamloser said:
virum. if you output your muzzle flash effect as a video file. and add the sound to the video, the sound will automatically be sinked with the muzzle flash every time you place it on the timeline. :thumbsup:

That's a pretty good idea, but the problem was that the sound was already in, if it hadn't been, it wouldn't have been a pain at all.

I didn't film this or anything, I got it from somebody else (friends) up in Canada (I'm in California) who wanted some help with the effects. They'd already added all the sound effects in, and seeing as it was such a pain to transfer the video to each other, I just dealt with it by getting the individual frames on which the guy had added gunshot noise and then putting in the gun flash (which is just a single frame long).

Make sense?
 
Artbeats Gun Stock CD's are excellent, and include flashes from many different guns from pistols to rifles and shotguns and bullet hits in metal, wood and glass, and include alpha mats, though I found you still need to pull some of the blue screen out of the flashes to make them work well. And a sound effect really helps to sell the effect.

For guns, my friends and I use airsoft guns with blowback to give a realistic slide action which helps to sell the shot. On some of the gas blowbacks you need to actually shoot the BB's for it to work, but with an added flash you can shoot around seeing them, and the slide even ends back realistically when the gun is emptied.
 
jonahlee said:
For guns, my friends and I use airsoft guns with blowback to give a realistic slide action which helps to sell the shot. On some of the gas blowbacks you need to actually shoot the BB's for it to work, but with an added flash you can shoot around seeing them, and the slide even ends back realistically when the gun is emptied.

Where do you get this device?
 
I have always like Shorty , but there are tons of Airsoft stores around.

The usually have an orange tip, but is is easily removable. The revolvers look great as props, as the cylinder spins and the hammer goes back and it even has shells that you put BB's in, so you can show it being loaded, while the clips on the automatics obviously have BB's and not bullets in them.

Here are some of mine (though not including my Gas Blow Back automatic Beretta pistol, which is the best of the bunch).
Airsoft.jpg
 
iamloser said:
..did you look?

just read the descriptions of the guns. it will say whether they have blowback operation or not. the page here:

http://www.affordableairsoft.com/SearchResults.asp

has CO2 gas operated guns.. many with blowback.. also most of the full size electrics have an action that moves with operation as well.

No need to get snippy, with blowback made it sound like it was an accessory, which is where I was looking for this "blowback" thing.

Sorry to have misunderstood.
 
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