FS5: Grading SLog3 with Magic Bullet Looks

Budgieboots

Well-known member
Hello,

I have recently started using the FS5, and I have tried "grading" it in Magic Bullet Looks, using the pre-existing slog2 presets and tweaking them a bit.

Is anybody else using Magic Bullet Looks to grade slog3 footage from this camera?

I am still fairly new at it, but was just wondering if there was any words of advice from those that have been doing it a bit longer.
So far my results haven't been too great, in fact I think I've been getting better results from using cine gammas -- but that is probably exposure errors on my part.

Namely, I wonder if it's possible to film with a person standing near a window, and see both the person inside, and a view of outside. It appears visible in slog3, but when you have to do that black crunch to get rid of the noise from the lifted shadows, you lose the visibility on the person and it feels like your normal, I've exposed for the view outside so everything inside is super dark.
 
Magic Bullet is very heavy handed. If you are going to use it, turn it way down otherwise it screams "PRE-SET!!!!!"

To do what you want to achieve to expose the person and the window, you have to roto-scope out either the person of the window. The mask you create will allow you to have two different exposures. It's a bit time consuming though.
 
Namely, I wonder if it's possible to film with a person standing near a window, and see both the person inside, and a view of outside. It appears visible in slog3, but when you have to do that black crunch to get rid of the noise from the lifted shadows, you lose the visibility on the person and it feels like your normal, I've exposed for the view outside so everything inside is super dark.

I think this is the case where you need to either light the person near the window or put ND gel on the window to bring it closer to the exposure of the person (assuming there's another light source than just the window lighting the person). SLOG by its very nature is going to, when you apply the correcting LUT, get more contrasty and therefore shadows will get darker and/or highlights will get brighter. Bringing the brightest and darkest parts of the frame closer to the same value is still necessary many times even with the higher dynamic range of SLOG.
 
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