djembeplay
Well-known member
Haha... contrary to what my title might imply, I'm really loving C4D... On the other hand, the title might imply that I reaaaallly love C4D... heh, anyways...
I just spent somewhere around 4 hours trying to solve this little issue. I also ran into it before and put some time into trying to solve it, obviously to no avail.
I want to have a glowing object inside of a glass sphere... and glass, naturally, has refraction... as does my glass sphere. The thing is, nothing seems to glow in reflections or through transparency or refraction. I tried tagging my objects, tried a bunch of render settings, etc... nothing.
So, ya... you would think I could just run a multi-pass render to isolate the glow and composite it later. The thing is, though, that once I remove the object that is inhibiting the glow (the glass sphere), I also in turn remove the refraction... So... It doesn't match up at all obviously.
I could crop the 'glow' layer and manually match it up with the actual object, but it would only be flush for one frame, then I would need to re-shape it again frame after tedious frame (b/c as you move, a refracted object's appearance behaves much differently... like a refracted object would/should).
Truly, the best solution is to figure out how to just get C4D to render it from the start...
Thanks for any help anyone can provide.
I just spent somewhere around 4 hours trying to solve this little issue. I also ran into it before and put some time into trying to solve it, obviously to no avail.
I want to have a glowing object inside of a glass sphere... and glass, naturally, has refraction... as does my glass sphere. The thing is, nothing seems to glow in reflections or through transparency or refraction. I tried tagging my objects, tried a bunch of render settings, etc... nothing.
So, ya... you would think I could just run a multi-pass render to isolate the glow and composite it later. The thing is, though, that once I remove the object that is inhibiting the glow (the glass sphere), I also in turn remove the refraction... So... It doesn't match up at all obviously.
I could crop the 'glow' layer and manually match it up with the actual object, but it would only be flush for one frame, then I would need to re-shape it again frame after tedious frame (b/c as you move, a refracted object's appearance behaves much differently... like a refracted object would/should).
Truly, the best solution is to figure out how to just get C4D to render it from the start...
Thanks for any help anyone can provide.