http://vimeo.com/5898437
It's kind of embarrassingly bad. I'm no actor. The room was way too small. It's really hard to drive a new camera and be in front of it.
The 1080 workflow was kind of harder than I had hoped. In the end I had to use avisynth to remove the pulldown and get a 24p stream. Getting that to work inside After Effects was a lot more pain than I expected. Everytime I'd render anything in AE I'd lose the sound on my workstation. Which seemed kind of odd. I'd have to unplug and replug (or reboot) my firewire Saffire sound interface to get it back. I'm thinking it's Quicktime though, since I was trying to use Quicktime animation codec as my intermediate format. Quicktime sound options seem kind of weak on a PC.
There is some codec-y mud around my fingers and the shadow on my face. It's in the original footage as well, I don't think it was added during the conversion processes. It's not awful but I was kind of surprised. I really need to redo it at 720p. And pay a lot more attention to settings. It was kind of difficult to fully explore all the different settings from in front of the camera.
Pulling the key with keylight wasn't hard at all. Not really happy with the Magic Bullet look I ended up using (it's a modified version of one of their presets). The background was just a quick render of a poser set I had. More time matching up the lighting would have helped that I think. The muzzle flashes are from Video Copilot's Action Essentials 1.
Did the sound in Vegas (and the final render) using the Quicktime animation-codec created files from AE CS3. The gunshots are from a couple of sound effect libraries I have bought.
It's kind of embarrassingly bad. I'm no actor. The room was way too small. It's really hard to drive a new camera and be in front of it.
The 1080 workflow was kind of harder than I had hoped. In the end I had to use avisynth to remove the pulldown and get a 24p stream. Getting that to work inside After Effects was a lot more pain than I expected. Everytime I'd render anything in AE I'd lose the sound on my workstation. Which seemed kind of odd. I'd have to unplug and replug (or reboot) my firewire Saffire sound interface to get it back. I'm thinking it's Quicktime though, since I was trying to use Quicktime animation codec as my intermediate format. Quicktime sound options seem kind of weak on a PC.
There is some codec-y mud around my fingers and the shadow on my face. It's in the original footage as well, I don't think it was added during the conversion processes. It's not awful but I was kind of surprised. I really need to redo it at 720p. And pay a lot more attention to settings. It was kind of difficult to fully explore all the different settings from in front of the camera.
Pulling the key with keylight wasn't hard at all. Not really happy with the Magic Bullet look I ended up using (it's a modified version of one of their presets). The background was just a quick render of a poser set I had. More time matching up the lighting would have helped that I think. The muzzle flashes are from Video Copilot's Action Essentials 1.
Did the sound in Vegas (and the final render) using the Quicktime animation-codec created files from AE CS3. The gunshots are from a couple of sound effect libraries I have bought.