johnnyevil
Active member
So this was the first short I have worked on from inception. I work with a couple of people who want to be filmmakers, with varying levels of experience, and we were thinking of ideas. I ended up writing the screenplay for this piece in early december.
Right after, my co-worker volunteered/decided he would direct. I thought nothing of it, since he wants to be a director, I figured why not, and that on a small piece between friends, it would be meshed lines of responsibility anyway.
So anyway, things I learned from this:
Most important is to have a good time. Even if this was for money, you're making a film, good or bad, it should be fun. If it's not fun, then what's the point? To that end, we all had a good time on the shoot.
Second most important is Planning. Preproduction is absolutely key. I was producing, and prior to the shoot, I got us the location, the equipment, scheduled the actual date for the production, and made food for everyone. During this time, the director never actually had one meeting with his DP, and even insulted him greatly at one point, nearly losing him. Also, during this time, the director mentioned how he only wants to be friends with people he can get something from.
That brings me to my third point. Surround yourself with like minded individuals. I think that while the director and I are friends, we have a big difference in what we want to see on screen. Right now, I want to make short comedies, stuff that people can watch in 3-5 minutes on YouTube. They won't require loads of capital, and can be done with minimal, if any special effects. I think they are the perfect fit for no-budget hacks like myself.
The director has grand ideas, but no experience to accomplish them. He wants to have big budget shots, high octane action sequences. And while they are fun, I think we need to learn to walk before we run.
Fourth. If you're the creator of the content, no one will care about the idea more than you. You need to accept that. It's a tough pill to swallow. I think I managed very well on set not to step on the directors toes. I let him make all the directorial decisions, whether I agreed or not.
Fifth. If you're not happy with the results, chalk it up to experience. You made something. The next one will be better, for you will have learned from your mistakes.
That being said, I'd appreciate your opinions regarding this short piece. I know it has a couple of major flaws, such as the shadow of the boom in the opening shot. And some booming in the opening shot as I originally tried to boom both actors (they ended up being block much further than the initial plan... we didn't have two booms, or boom operators, nor access to lavs).
During the sequence when the guy gets slapped, the roomtone vanishes for a second. I think I have fixed that in the editing room, but I have not re-rendered yet. Plus the slap still sounds a little off.
And there are a couple of spots where I think some dialogue is clipped in the edit.
Enjoy!