MUSIC VIDEO: 'Freefall' Action Music Video w VFX Breakdowns

tonyd.tv

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Hello all! Just completed a music video for the track 'Freefall' by Koishii & Hush. I was approached to make an action scene, no band performance at all, which was a challenge. There could be no dialogue and it had to be interesting for the length of the track.

I wrote a detailed treatment about a female thief coerced into sneaking an organ into a fortified hospital, which the band approved. Casting the thief would be tricky; the character I wanted to create was not a tough-as-nails-seen-everything-badass. I wanted a sense of humor, not a female Steven Seagal. So I needed someone first and foremost who could act, but who was also athletic enough to handle the role. Thank god for Amber Marie Bollinger.

Amber was in an absurdist comedy webseries I stumbled across a while back called Hollywood Is Hard, and she was hilar. I looked up another couple roles and reels she was in, and she more than had chops to handle the acting required of the role. And to boot, she was a collegiate track and field competitor, which knowing as many stunt people as I do (married to one), is one of the gateway drugs to becoming a stunt performer. Odds are she could handle the athleticism of the role.

I cold contacted Amber and she was game to play. We met up with my stunt coordinator James Hutchison and my wife (who happened to be the right height to double Amber) and ran her through some basic fight training, which she picked up impossibly fast. We did maybe six or seven fight training/rehearsal sessions before the shoot.

The shoot was three full nights and two half nights. I had the parking garage at work locked down on weekends, which was a godsend (I still owe the building manager a case of booze). Even so, we needed to fly through setups, I want to say 25-30 a night, and with more than half of them being fights/stunts, with a skeleton crew. For lighting, we kept it natural, augmenting a bit here and there, throwing a backlight or scrape when needed. We used a lightweight homemade LED system I built that was battery powered, which allowed us to work quickly.

Given the time constraints, I'm happy with what we got. And while I love good cinematography, nothing is more important than performance, and Amber and the stunt crew killed it. Hat tip to Mark Musashi and Darren Bailey (knife guy) who had the longest of the fights and made a meal out of their performances. But the biggest asset was Amber, who aside from pulling off all her choreo (and that car vault!) kept the cast and crew laughing throughout.

Post was a whole other story. The edit took less than a week, but the effects took about eight months. Reason? I never had done 3D work before and I certainly had no budget to hire anyone. So I taught myself how to use Blender 3D. Why Blender? It's free and there is a huge community of users and tutorials to help learn it. Took maybe two weeks to get literate enough to know what kind of questions to ask. From there it was tutorials and trial and error. The learning curve was a bit steep, but by month two I stopped yelling at the screen. I think had there been a real deadline, I probably wouldn't have even had a gunfight, but since I didn't I did.

So that's the long and short of it. Any questions, I'll be around.



The Music Video:



VFX Breakdowns:



 
Hey Tony, I think you did a great job, especially considering you've never done VFX work before. I guess sometimes it's best not to know what you're getting yourself in for before you do it. I think if you'd known how much work was going to be involved you might not of bother.

Blender is ok but it's a bit of a nightmare to learn from what I've heard. Depending on if you're going to carry on with a lot of VFX you'll probably want to get into either Max or Maya as they're the industry standard.

All the best for the next one.

Peter
 
Thanks!

As far as time goes, I did expect this to take only about three or four months tops, but since I had no real deadline, I wasn't too worried about it. I tend to bite off more than I can chew, but I always chew it... ;)

Blender wasn't really that hard to learn! All the resources/tutorials you need to learn are online. It's an open source program, and the community treats learning that way too. 3DSMax and Maya are just as dense, if not moreso, so you have to go to Gnomen or something to learn how to use those programs. Honestly, for every filmmaker out there who uses After Effects for even minor VFX, there is ZERO reason to not learn Blender. It is incredibly powerful.

Also, I have no desire to work in VFX, so I'm not too concerned with knowing the industry standard. I just hope to be able to do small 3D VFX for my personal projects and have the ability to communicate (and appreciate) the work my VFX people on my professional projects. Same reason I spend time building lenses: knowledge!
 
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