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First off, I've seen no mention ever of Apple not being able to license components of Final Cut (classic) for 64-bit. The official explanation... and one that makes a lot of sense... is the Final Cut classic codebase was old and rickety (it started pre-1998 at Macromedia) and the move to 64-bit was going to take longer and provide them less flexibility than scrapping it and starting over. They also wanted to reimagine a lot of the UX of editing. I've found no evidence it was based on any kind of licensing issue with the move to 64-bit..
Feel free to post some kind of verification... but it's seriously the first I've heard of it and even trying to Google it has come up with nothing. I was pretty heavily dialed in to Final Cut preceding and following the X conversion.
Noone mentions/has thought of pay per click.
Im happy to pay when Im earning but a sub is a killer on the down times.
With pay per click Id have everything on my machine and use the appropriate tool.
With decent history/project management passing fees to client would be simple.
;;
App FCPx
Project: MyBrandChristmasVideo2021
Clicks 7821
Price per click, $.01
Cost of project $7.82
;;
You could even multiply this to create an edit fee.
Slow and buggy? Maybe version 1 on PowerPC (it was certainly slow on my PowerBook G4!).Second, Aperture lost to Lightroom. It had lost that battle a year or two before Apple canned it. It was also stupid slow and buggy.
It is all nickels and dimes.
Even if 2 million people - which the other member mentioned (which was FCPX's userbase in 2017) -
went out tomorrow and purchased the software, that's only $600 million out of their $275 billion for 2020.
Obviously the more likely number would be maybe 100,000 new purchases for the year.
Although the subscription model will exist - which isn't about the money but about having a connection to you - I also think one day FCP X might be free with the purchase of new computers.
So my reading of your comment is you want Apple to freeze all innovation at some point in time. The exact moment would be decided by Apple, or a user poll (what a chorus of vituperative arguments that would create), so that change never has to happen?
Apple and BM have different business models. Show me an example of Apple making paid software free.As previously mentioned, Resolve was once ~$150,000.
And although not totally free for full-functionality, many will use the unpaid version as is.
BM includes it with their various products and that makes many people happy. Apple could eventually do the same...a fresh copy of FCP X on each computer you purchase from them sounds pretty good.
Slow and buggy? Maybe version 1 on PowerPC (it was certainly slow on my PowerBook G4!).
Later versions were rock solid and blazingly fast, which is why I loved launching that app. The UI felt so solid, almost like a physical interface, and you could flick through newly imported photos ridiculously quickly with the GPU acceleration.
Moreover, exporting was way faster (~3 times faster?) than Lightroom at the time. I remember testing all this stuff back then. (Aperture had weaknesses too: noise reduction; no grain tool; poor distinction between capture, creative, and output sharpening; convoluted workflow for database management and backup, etc.)
Most importantly, the keywording, geotagging, and organising tools were peerless. Even today there is no good all-in-one replacement for Aperture. I’ve tried most of the candidates and bought several.
I still miss Aperture and the feeling of working in it. Lightroom never achieved that level of natural ease and UI polish, plus Adobe breaks something good every time they luck out and create it. That’s half the reason I hate subscriptions: change for the sake of change is expected and provided, so nothing good ever lasts. It’s impossible to achieve full proficiency when the sands are always shifting, and I can only concentrate on creative things when the tools are practically automatic.
Apple and BM have different business models. Show me an example of Apple making paid software free.
That's not really accurate comparison because Final Cut Studio included: Final Cut Pro, Motion , Soundtrack Pro , Color, Compressor , DVD Studio ProIt's more about their vision for the future. And how they see where the industry (and world) was heading.
But it's actually pretty ironic...Resolve Studio was once $995 and they also have a free version, and Apple's first Studio was $1,299 and FCP X dropped to $299. Both happened around the same time in 2011.
.
New versions of OS X (now called macOS; by the way, I just realised Final Cut Pro X is no longer called that. The “ten” has been dropped. It’s just Final Cut Pro again). OS X was once around €130, from memory, eventually dropping to €30 and finally free.Apple and BM have different business models. Show me an example of Apple making paid software free.