clang
Veteran
for a zero-budget short animation, I need an aircraft flying very low over a city, shot so that the aircraft remains in one screen position and the city scrolls past very quickly in the background. The aircraft will be a model, greenscreened on top of the background, easy enough. The problem is how to do the background - it doesn't need to be very detailed as it will be heavily motion-blurred, but the audience needs to believe that the aircraft is flying through it at high speed
Ideas so far:
- 3D computer animation would be perfect but I don't have the money or time
- I thought of scrolling still photos, with a motion blur filter, but the aircraft's high speed would presumably require ludicrously large photos for anything more than a sub-second shot
- so my current theory is to build a rotating miniature set, either a disc or drum, and film it rotating from an angle where the rotation isn't obvious to the camera. Obviously the city would unavoidably repeat itself once per revolution, but if I film in close enough and build a big enough disc/drum, it should give me several seconds of unrepeated footage.
Any better ideas?
Ideas so far:
- 3D computer animation would be perfect but I don't have the money or time
- I thought of scrolling still photos, with a motion blur filter, but the aircraft's high speed would presumably require ludicrously large photos for anything more than a sub-second shot
- so my current theory is to build a rotating miniature set, either a disc or drum, and film it rotating from an angle where the rotation isn't obvious to the camera. Obviously the city would unavoidably repeat itself once per revolution, but if I film in close enough and build a big enough disc/drum, it should give me several seconds of unrepeated footage.
Any better ideas?