starcentral
Veteran
Ok this is a good one I promise! (and hopefully it won't cause any stir ups either...)
I bet its not widely known that you can convert S.Gamut3 to S.Gamut3.cine using a 3D LUT made available by Sony not to long ago. This is good to know because the Look Profiles built into the Sony camera (or downloadable separately) are specifically designed to work with S.Gamut3.Cine.
S.Gamut3.Cine is known to be easier to grade and have better color production in the final image, but S.Gamut3 is closer to the native and wide color space of the camera.
So if for any reason you want to preserve the widest color space possible (perhaps like a negative) then you might want to consider using S.Gamut3 in-camera but in post apply two LUTs; the first to convert S.Gamut3 to S.Gamut3.Cine, and the second your Look Profile (Sony LUTs) - then you begin your grading.
Anyone already onto this and do any tests or experiments?
I bet its not widely known that you can convert S.Gamut3 to S.Gamut3.cine using a 3D LUT made available by Sony not to long ago. This is good to know because the Look Profiles built into the Sony camera (or downloadable separately) are specifically designed to work with S.Gamut3.Cine.
S.Gamut3.Cine is known to be easier to grade and have better color production in the final image, but S.Gamut3 is closer to the native and wide color space of the camera.
So if for any reason you want to preserve the widest color space possible (perhaps like a negative) then you might want to consider using S.Gamut3 in-camera but in post apply two LUTs; the first to convert S.Gamut3 to S.Gamut3.Cine, and the second your Look Profile (Sony LUTs) - then you begin your grading.
Anyone already onto this and do any tests or experiments?