Mattykins
Cute Member
Yeah, I agree with almost everything that was said above.
This bugger needs a producer to make this happen. Someone to helm the entire thing. I can most certainly help to schedule and budget as necessary. A feature of this magnitude with four to five units is going to be insanely hard to organize.
I like the concept of having everyone who wants to participate, participate. I mean, when we are on location, we need a director, DOP, sound op, boom op, continuity, PAs, AD, UPM, Set Designer, Visual Effects coordinator, the list is extensive. So we can get people to help in places. Do I recommend inexperienced people working as an AD? Not in the least.
People will need to work in the areas they know. We have a ton of people on DVX user all the time. That is potentially a lot of people. 25 people writing this thing would kill the script. Same with 27 directors.
But we need someone to produce this who has experience producing. Or if not a lot of experience, someone who is well connected with this board, or someone who doesn't mind making a lot of phone calls.
I too wouldn't mind sending money towards charity, but Isara isn't something I have heard about. And I am not too keen on sending money to an internet 'charity'. I'd much rather see money going to Halo Trust, Water for Sudan, some organization that would actually use the money we give them immediately.
But, I digress.
I think personally this has to be done with crew getting paid. So we can shoot each location on a semi-normal schedule. I mean, break it down, 5 units maybe with an A and B on each independent unit. Shooting 12 hour days, as allowed per contracts, that gives us a good 60 hours to shoot this thing using a 6 day work day. So, that makes the entire production run at maybe 5 weeks. Which is a good number - though dependent on locations. Such ground zero might run longer as we would have some nice effect shots. So every unit could ideally run at the same time in different locations shooting what they need to. Basically this thing can be wrapped in two weeks when each unit works. Though we would still need to budget for 5 weeks since 5 units are running, thats if the units need a week to shoot.
Haha, if that makes any sense what so ever. I mean, this thing, at this stage, works like communism. Works on paper, but not in reality.
So, what does all that mean? We need to plan this thing like crazy. If you ask me, the best way to shoot this is on a normal 6 day 12 hour schedule. If permissible. Since shooting weekends would kill the production especially if we put in any A or B list talent.
(We need to think marketing here too. An A lister or B lister will increase our marketability exponentially -- which also means, weekend shoots might be hard.)
-Matt
This bugger needs a producer to make this happen. Someone to helm the entire thing. I can most certainly help to schedule and budget as necessary. A feature of this magnitude with four to five units is going to be insanely hard to organize.
I like the concept of having everyone who wants to participate, participate. I mean, when we are on location, we need a director, DOP, sound op, boom op, continuity, PAs, AD, UPM, Set Designer, Visual Effects coordinator, the list is extensive. So we can get people to help in places. Do I recommend inexperienced people working as an AD? Not in the least.
People will need to work in the areas they know. We have a ton of people on DVX user all the time. That is potentially a lot of people. 25 people writing this thing would kill the script. Same with 27 directors.
But we need someone to produce this who has experience producing. Or if not a lot of experience, someone who is well connected with this board, or someone who doesn't mind making a lot of phone calls.
I too wouldn't mind sending money towards charity, but Isara isn't something I have heard about. And I am not too keen on sending money to an internet 'charity'. I'd much rather see money going to Halo Trust, Water for Sudan, some organization that would actually use the money we give them immediately.
But, I digress.
I think personally this has to be done with crew getting paid. So we can shoot each location on a semi-normal schedule. I mean, break it down, 5 units maybe with an A and B on each independent unit. Shooting 12 hour days, as allowed per contracts, that gives us a good 60 hours to shoot this thing using a 6 day work day. So, that makes the entire production run at maybe 5 weeks. Which is a good number - though dependent on locations. Such ground zero might run longer as we would have some nice effect shots. So every unit could ideally run at the same time in different locations shooting what they need to. Basically this thing can be wrapped in two weeks when each unit works. Though we would still need to budget for 5 weeks since 5 units are running, thats if the units need a week to shoot.
Haha, if that makes any sense what so ever. I mean, this thing, at this stage, works like communism. Works on paper, but not in reality.
So, what does all that mean? We need to plan this thing like crazy. If you ask me, the best way to shoot this is on a normal 6 day 12 hour schedule. If permissible. Since shooting weekends would kill the production especially if we put in any A or B list talent.
(We need to think marketing here too. An A lister or B lister will increase our marketability exponentially -- which also means, weekend shoots might be hard.)
-Matt