Demo Reel Grabs

Iain

Active member
Hey guys. I'm Iain, and I'm new here.

I'm working exclusively with the DVX100A right now. Here are some grabs from my reel. I'd really appreciate it if y'all let me know what you think. They're all from different projects.

Check out Mega64 while you're at it for some bona-fide homemade video insanity.

tempest1.bmp

tempest2.bmp

splinter1.bmp

splinter2.bmp

splinter3.bmp

splinter4.bmp

monsters1.bmp

monsters2.bmp

monsters3.bmp

fear1.bmp

fear2.bmp

fear3.bmp

couch1.bmp

couch2.bmp
 
The pics are small but I can see two things.
One, the color pics are very good, good color and light.
Two, the B&W pics are soft for me. I think that you must look for more contrast and more hard lighting.
congrats
 
I agree, the contrast needs to be bumped on the bw shots. Try using a channel mixer, as opposed to just desaturating it.

I would probably stray from using these shots in a reel, as they're blown out in the background.
fear3.bmp

fear1.bmp


You've got some good stuff in there though. I'd love to see the full reel.
 
John_Hudson said:
I think too much is made out of blown-out exposures; can't it be merely a stylistic choice?
I like blown-out exposures, if done correctly they can focus the attention on the subject which can be useful if you’re shooting in uninteresting locations.

It's hard to make a judgement on the scenes without footage.
What's going on with the wetsuit man?
J.P.
 
TC said:
I would probably stray from using these shots in a reel, as they're blown out in the background.
fear3.bmp

fear1.bmp
Thanx for the feedback y'all. I normally don't do any of my own color correction/desaturation, but the B/W stuff was done kind of on the fly by yours truly to make a deadline.

As for the blown out shots in question, we were shooting at a location with a lot of windows, and I wanted to use as much natural light as possible. In the first shot, we just used whatever light was coming in through the bathroom window. We were going for a home movie feel.

In the second picture, I used a 1200w HMI as the key and exposed for the actor's faces. So with the actors at about an f8 and the windows behind them at something like an f22, there was nothing I could do except for gel them (the windows) down. When it actually came down to getting the shot, I preferred to not be able to see through the windows. After all, the focus is on what's happening inside, not outside. Because I was going for a more contrasty look, and I really perfer to retain the richness of my blacks, the latitude was pretty narrow.

Oh yeah, and the character in the "wetsuit" is Sam Fisher. It's an internet commercial I did for Ubisoft's "Splinter Cell: Chaos Theory" videogame. You can see the full video at splintercell.com, or just go out and buy the Special Edition of the game, with the video on it (unfortunately, the SE version for some reason was released without any of the color correction we did).
 
Hey fellow goon, what's up? I've enjoyed all your videos so far, keep em coming.
I'm curious, are you going to be moving out into the world of movies, etc. or keep it along the humurous video game area?
 
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