"Corrado" - A production blog

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This thread is not about how to teach anyone to do anything. I've never said "hey, you have to do it this way"

To me , the purpose of this thread is showing people how I did things, for better or for worse.

Excellent reminder. I see where you're coming from now. And it makes perfect sense.

You're right, you didn't set out to teach, I apologize for attributing motives to you. What makes this thread awesome is that you're just laying it all out there, your way, and that's very much appreciated. I focus on teaching, so I guess I was looking at it through my own perspective and not from yours.

Okay, as a teacher, I hope it's okay if I occasionally inject some observations as to why things have typically been done the way they've typically been done, especially when we watch you vary from that path. That's not to tell you what you're doing is wrong or whatever, it's that we have thousands of members looking for guidance on how to do this whole "feature film" thing, and the processes that have been developed have typically been developed for a reason, and especially when you're diverging from the typical path, it'd be nice to elucidate for them why you've chosen a different path, and why the existing path exists, so they can watch how this whole thing develops. It's not about "right" or "wrong", it's about watching this all play out. I totally love that you're showing us your way, letting everyone peek behind the curtains -- this is one of the best threads ever on DVXUser. And I know it's taking a phenomenal amount of time and effort on your part to continually update us while also balancing the load of preproducing an entire feature by yourself. Your efforts are very much appreciated.

So please indulge me to take an aside to explain as to why I think storyboards and a shot list are important and should be carefully considered by all filmmakers attempting to make a film: filmmaking is, at its heart, a manufacturing process. You're building a product. Yes it's an art, but the goal is to come out at the end with a finished product. It is, largely, not much different than building a house -- you have your architect draw up a design (screenplay), you hire a crew, and you go make the thing.

A shotlist and storyboards are the instruction manual for how to put the product together. In assembling any product, if you do not have the instructions, your job is obviously harder. Doesn't mean you can't get it done, but wouldn't it be easier with instructions? And what if those instructions included pictures? That's what the storyboards and shotlist are -- they're the illustrated instructions to all your crew members as to how you're going to build this product.

There are, of course, other ways to give instructions to your crew. The storyboards and shotlists don't have to be considered the one and only way to do it, but they are the typical time-tested way to do it. If you want to ignore these tools, you are going to have to substitute them with something else, because your crew will need to know what to do regardless.

The smaller your crew is, and the smaller your budget is, the less mandatory these particular tools may be. If you're Rodriguez shooting El Mariachi, then you *are* your crew -- there's no real need to communicate your plans to anyone, because -- you are everyone. But if you're on a production where there's six or eight department heads and a crew of 10 to 40 people, you need to clearly communicate to all of them as to what the plan is. Somehow or other, you have to let everyone know what's going on. The traditional way to do that has been through boards and a daily shotlist.

The bigger your budget, the more vital this becomes. I know that lots of times filmmakers are an impatient bunch, and they just want to go go go go. And taking the time to create these instructions may seem unnecessarily frustrating and "getting in the way" of you making your art. To which, I would like to point out: if you have a crew, you're going to need to communicate with them. You can do it verbally, during the shoot days, or you can accomplish it largely beforehand with boards and a shotlist. They will take up, all told, about the same amount of time -- either in preproduction to spend a lot of time drawing tons of boards, or during production in meetings and explaining. The difference is that with boards and a shotlist, you're doing that when the pressure's off and the money clock isn't ticking. As a comparison, let's take as an example Adam's schedule and budget: $300k, and 18 days. If he were aiming for 8-hour days, that means he'll be spending $2,000 per hour once production begins. He's spending roughly zero per hour prior to production beginning. That's why, generally speaking, the more you can get accomplished BEFORE production begins, the better off you are. Taking time during a shoot day to do what could have been accomplished before the shoot day begins doesn't seem the most efficient way to go. You may have to do it that way, but if you don't have to do it that way, carefully consider doing this all beforehand.

I am an advocate for an astonishing amount of preproduction. You cannot plan for everything, of course, but you can try. My advice to any filmmaker is that the more work you can accomplish off the clock, before you start the money flow, the better off you'll be.

(and just because you can't draw, that's not really a good reason to not have storyboards. I can't draw anything -- I couldn't even draw blood if you gave me a machete. My boards are typically stick figures. I bought a storyboarding program for 3-D boards, but it's largely too much learning curve. The method I've found that works best is to take a couple of people to your locations and board using a digital camera. You can slam together the entire storyboarding for a full film in a couple of days taking digital snapshots. And they'll be very useful if you know your locations before you start shooting. If you're building sets, well, that's not so easy, you'll need someone who can draw. But if you're shooting on locations, the digital camera boarding method is the fastest way to get the most usable boards that I've found yet.)
 
A feature is just a long commericial. Or so says my DP, who has shot many features.

There's lots of things I've never done before, like getting an agent, writing a script that all kinds of name actors want to be in, etc. etc. That is the whole point of this thread.

And I did it myself man. Me and God.

Hey Jack, I like you and all, but honestly, I don't listen to advice very well. It's just my way and I've done well by it. No offense.
 
A feature is just a long commericial.

For Michael Bay it is!

It's more-so interesting, to me, to see someone go into an Action Movie (action right?) without storyboards. That's the only thing that throws a red light for me.

Then again, it's not my movie so more power to ya! Can I has money? :B
 
A feature is just a long commericial. Or so says my DP, who has shot many features.

There's lots of things I've never done before, like getting an agent, writing a script that all kinds of name actors want to be in, etc. etc. That is the whole point of this thread.

And I did it myself man. Me and God.

Hey Jack, I like you and all, but honestly, I don't listen to advice very well. It's just my way and I've done well by it. No offense.

My intentions are the same as Barry's. I'm not really trying to give you advice. Just temporing what you are saying with counterpoint for others to take or leave.

No worries.

Just keep the updates coming.

Two things we all agree on:
  1. You've got a huge pair and
  2. this thread kicks ass.
 
I just want to say that I think everyone is on your side. It's just interesting when some people do things differently than others.

Some people use shot lists and never deviate from them. Where's the spontaneous creativity in that? Some people find a happy balance between a shot list and spur of the moment inspiration. Some people don't use a shot list at all.

As long as what comes out in the end is magic.... who cares!?

Kubrick used to piss off just about everyone and he used shot lists and storyboards. :)

More power to you and best of luck!

I think we're all routing for you.

Cheers,

Mike
 
Forget the cast and crew, I think you should storyboard the whole movie just so you can post it in this thread for us to look at. :)

Love the updates. Thanks for all the time you've taken to share with us!
 
i agree with you, man. in my experience, storyboards aren't necessary. and in fact they would be a hinderance to the highly improvisational nature of the work we do. they certainly are the convention but they can be replaced with more effective means of communication and preparation that doesn't lock the crew into thinking "these are the shots" when you are creating an environment conducive to making a picture that transcends the sum of its parts. even in something as retarded as I F*ckiing Hate You, the ending with Carol standing atop the stairwell wouldn't exist. it just flat out wouldn't have been shot had we been focused on knocking down an itemized list of shots because that was captured when i saw Marion there waiting for what we were actually shooting to end. I swung the camera around on her, eventually asking her to descend the staircase. there are countless examples of this in Heart of Now, where the camera ops in particular had the freedom to follow their gut instinct, resulting in some of the most compelling moments in the film.

thanks for a great thread, fun to read.
 
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Zak and Adam, thanks for the insight into the way you guys work. Regarding scheduling, how are you able to get an idea of how long it will take to shoot certain scenes without blocking the shots first?

In my experience, it hasn't been that big of a problem since I've done only shorts and haven't had to juggle the expensive actors w/ a high-paid cast.

So from a budgeting standpoint, what's your approach?

Thanks again.
 
forgive me for answering here, i know I should just get my own thread! :) mentaduke, it's just the experience of having done it before. that's really it. i go into each location during prepro with the first ad/upm, gaffer, etc. visualize the scene and from there I can determine how much time I want to spend on it. we take all those "ideals" including the time of day the light is best at certain exterior locations and beat out the scheduling, doing our best to move from location to location chronologically.
 
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Hey I want to publicly give a shout out to Luis (siniarch).

He recommended Nora Gunner for craft services, and that chick really has her head screwed on straight.

She has a menu that is really good, and she delivers. I haven't tasted the food but she has a list of testimonials a mile long.

This was the one who had $5 lunches. She also has a big gourmet menu for $8 per lunch including all kinds of fish, etc.

She does not supply tables and chairs, but we'll figure that out.

Overall, this stuff is 1/3 of the price the regular catering service was, not counting tables / chairs.

Thans again for the tip, Luis. You saved me a ton of money.
 
Nice. If you're even SMARTER you'll get Luis a paid set position. Anyone who's worked with Luis can vouch for his mad skillz.
 
SUPER-Luis indeed. You won't find anyone who works harder or who has a better attitude. We owe the man more than we can ever repay him.
 
Whew - what a day. First off, pics of the grip truck.

I haven't taken too many since it is unfinished,, and will post more when done.

On the left side, you can see the rack I built for the C stands. It holds 14 stands. Directly forward of that is a slot that holds 10 gobo arms. I designed the C stand rack to support the stands when at a location. So you undo those straps, and the stands sit neatly by gravity.

My dolly is hanging on the left wall supported by two junior plates. I thing I will thread the junior pins and put wing nuts on there to secure the dolly.

Further forward, you can see my light rack. The lowest level contains the HMI ballasts. They sit inside framed wood depressions so they drop in and are secured on 4 sides without any straps. They just pop right in.

Above that is tungsten (not all the lights are in the truck), and the top level is HMIs. It also doubles as a work bench.

Forward of that is a gel rack. On the right you have all of your grip bins, then behind that a distro rack with room for cables. You can just see where another rack is in the process of being built that will house electrics. Aft of that my Matthews grip cart will live, and that rounds out the whole truck for now.

I know other people are further into this thread then I am, but this part is so pimp I cannot stand it.
 
hey hey guys, its clark luis remember? (and do you know how hard it is to find a friken phone booth now a days. DAMN those cell phones)

You're Welcome Adamo.

I'm glad to hear its working out. But like I said, I never tasted the food. Might be a good idea or the first day you'll be cursing me. (or rather the crew and cast. hahahah)

Thanks so much guys for your kind words. It has been a pleasure and an honor working with all of you. Hopefully we will all be working on something together that pays well soon. :)
 
No I don't, all I care about is "women". But I heard, that:
First you get the Money
Then you get the Power
And once you have the Power
Then you get the Women.
Now that's what I'm talking about. ;)
 
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